Virtual Character Design for Games and Interactive Media Book [PDF] Download

Download the fantastic book titled Virtual Character Design for Games and Interactive Media written by Robin James Stuart Sloan, available in its entirety in both PDF and EPUB formats for online reading. This page includes a concise summary, a preview of the book cover, and detailed information about "Virtual Character Design for Games and Interactive Media", which was released on 07 May 2015. We suggest perusing the summary before initiating your download. This book is a top selection for enthusiasts of the Computers genre.

Summary of Virtual Character Design for Games and Interactive Media by Robin James Stuart Sloan PDF

While the earliest character representations in video games were rudimentary in terms of their presentation and performance, the virtual characters that appear in games today can be extremely complex and lifelike. These are characters that have the potential to make a powerful and emotional connection with gamers. As virtual characters become more intricate and varied, there is a growing need to examine the theory and practice of virtual character design. This book seeks to develop a series of critical frameworks to support the analysis and design of virtual characters. Virtual Character Design for Games and Interactive Media covers a breadth of topics to establish a relationship between pertinent artistic and scientific theories and good character design practice. Targeted at students, researchers, and professionals, the book aims to show how both character presentation and character performance can be enhanced through careful consideration of underlying theory. The book begins with a focus on virtual character presentation, underpinned by a discussion of biological, artistic, and sociological principles. Next it looks at the performance of virtual characters, encompassing the psychology of emotion and personality, narrative and game design theories, animation, and acting. The book concludes with a series of applied virtual character design examples. These examples examine the aesthetics of player characters, the design and performance of the wider cast of game characters, and the performance of characters within complex, hyperreal worlds.


Detail About Virtual Character Design for Games and Interactive Media PDF

  • Author : Robin James Stuart Sloan
  • Publisher : CRC Press
  • Genre : Computers
  • Total Pages : 256 pages
  • ISBN : 1466598204
  • PDF File Size : 19,7 Mb
  • Language : English
  • Rating : 4/5 from 21 reviews

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Virtual Character Design for Games and Interactive Media

Virtual Character Design for Games and Interactive Media
  • Publisher : CRC Press
  • File Size : 43,7 Mb
  • Release Date : 07 May 2015
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While the earliest character representations in video games were rudimentary in terms of their presentation and performance, the virtual characters that appear in games today can be extremely complex and

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Games are poised for a major evolution, driven by growth in technical sophistication and audience reach. Characters that create powerful social and emotional connections with players throughout the game-play itself (

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Aesthetics and Design for Game-based Learning provides learning designers with insight into how the different elements that comprise game aesthetics can inform the design of game-based learning. Regardless of the

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