Virtual Character Design for Games and Interactive Media Book [PDF] Download

Download the fantastic book titled Virtual Character Design for Games and Interactive Media written by Robin James Stuart Sloan, available in its entirety in both PDF and EPUB formats for online reading. This page includes a concise summary, a preview of the book cover, and detailed information about "Virtual Character Design for Games and Interactive Media", which was released on 07 May 2015. We suggest perusing the summary before initiating your download. This book is a top selection for enthusiasts of the Computers genre.

Summary of Virtual Character Design for Games and Interactive Media by Robin James Stuart Sloan PDF

While the earliest character representations in video games were rudimentary in terms of their presentation and performance, the virtual characters that appear in games today can be extremely complex and lifelike. These are characters that have the potential to make a powerful and emotional connection with gamers. As virtual characters become more intricate and varied, there is a growing need to examine the theory and practice of virtual character design. This book seeks to develop a series of critical frameworks to support the analysis and design of virtual characters. Virtual Character Design for Games and Interactive Media covers a breadth of topics to establish a relationship between pertinent artistic and scientific theories and good character design practice. Targeted at students, researchers, and professionals, the book aims to show how both character presentation and character performance can be enhanced through careful consideration of underlying theory. The book begins with a focus on virtual character presentation, underpinned by a discussion of biological, artistic, and sociological principles. Next it looks at the performance of virtual characters, encompassing the psychology of emotion and personality, narrative and game design theories, animation, and acting. The book concludes with a series of applied virtual character design examples. These examples examine the aesthetics of player characters, the design and performance of the wider cast of game characters, and the performance of characters within complex, hyperreal worlds.


Detail About Virtual Character Design for Games and Interactive Media PDF

  • Author : Robin James Stuart Sloan
  • Publisher : CRC Press
  • Genre : Computers
  • Total Pages : 256 pages
  • ISBN : 1466598204
  • PDF File Size : 21,9 Mb
  • Language : English
  • Rating : 4/5 from 21 reviews

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Virtual Character Design for Games and Interactive Media

Virtual Character Design for Games and Interactive Media
  • Publisher : CRC Press
  • File Size : 53,5 Mb
  • Release Date : 07 May 2015
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While the earliest character representations in video games were rudimentary in terms of their presentation and performance, the virtual characters that appear in games today can be extremely complex and

Video Games Have Always Been Queer

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  • Release Date : 19 March 2019
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Argues for the queer potential of video games While popular discussions about queerness in video games often focus on big-name, mainstream games that feature LGBTQ characters, like Mass Effect or

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This book explores the development of the video game as a new form of interactive media and a template for future modes of entertainment. While television programs and movies are

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  • Release Date : 14 June 2012
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Digital gaming is today a significant economic phenomenon as well as being an intrinsic part of a convergent media culture in postmodern societies. Its ubiquity, as well as the sheer

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  • Publisher : "O'Reilly Media, Inc."
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  • Release Date : 17 June 2024
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Discusses the essential elements in creating a successful game, how playing games and learning are connected, and what makes a game boring or fun.

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  • Publisher : Routledge
  • File Size : 46,7 Mb
  • Release Date : 12 December 2019
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This book offers a clearly written and engaging introduction to the basics of interactive digital media. As our reliance on and daily usage of websites, mobile apps, kiosks, games, VR/

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  • File Size : 43,9 Mb
  • Release Date : 20 January 2017
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The success of storytelling in games depends on the entire development team—game designers, artists, writers, programmers and musicians, etc.—working harmoniously together towards a singular artistic vision. Interactive Stories

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  • Publisher : Unknown Publisher
  • File Size : 43,9 Mb
  • Release Date : 17 June 2024
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Video games, even though they are one of the present's quintessential media and cultural forms, also have a surprising and many-sided relation with the past. From seminal series like Sid

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  • Publisher : Lulu.com
  • File Size : 48,6 Mb
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This book focuses on strategies for applying games, simulations and interactive experiences in learning contexts. A facet of this project is the interactive and collaborative method in which it was