Game Character Creation with Blender and Unity Book [PDF] Download

Download the fantastic book titled Game Character Creation with Blender and Unity written by Chris Totten, available in its entirety in both PDF and EPUB formats for online reading. This page includes a concise summary, a preview of the book cover, and detailed information about "Game Character Creation with Blender and Unity", which was released on 01 June 2012. We suggest perusing the summary before initiating your download. This book is a top selection for enthusiasts of the Computers genre.

Summary of Game Character Creation with Blender and Unity by Chris Totten PDF

A complete guide to creating usable, realistic game characters with two powerful tools Creating viable game characters requires a combination of skills. This book teaches game creators how to create usable, realistic game assets using the power of an open-source 3D application and a free game engine. It presents a step-by-step approach to modeling, texturing, and animating a character using the popular Blender software, with emphasis on low polygon modeling and an eye for using sculpting and textures, and demonstrates how to bring the character into the Unity game engine. Game creation is a popular and productive pursuit for both hobbyists and serious developers; this guide brings together two effective tools to simplify and enhance the process Artists who are familiar with Blender or other 3D software but who lack experience with game development workflow will find this book fills important gaps in their knowledge Provides a complete tutorial on developing a game character, including modeling, UV unwrapping, sculpting, baking displacements, texturing, rigging, animation, and export Emphasizes low polygon modeling for game engines and shows how to bring the finished character into the Unity game engine Whether you're interested in a new hobby or eager to enter the field of professional game development, this book offers valuable guidance to increase your skills.


Detail About Game Character Creation with Blender and Unity PDF

  • Author : Chris Totten
  • Publisher : John Wiley & Sons
  • Genre : Computers
  • Total Pages : 466 pages
  • ISBN : 1118237714
  • PDF File Size : 11,7 Mb
  • Language : English
  • Rating : 5/5 from 1 reviews

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Game Character Creation with Blender and Unity

Game Character Creation with Blender and Unity
  • Publisher : John Wiley & Sons
  • File Size : 54,5 Mb
  • Release Date : 01 June 2012
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A complete guide to creating usable, realistic game characters with two powerful tools Creating viable game characters requires a combination of skills. This book teaches game creators how to create

Building a Game with Unity and Blender

Building a Game with Unity and Blender
  • Publisher : Packt Publishing Ltd
  • File Size : 41,6 Mb
  • Release Date : 27 November 2015
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Learn how to build a complete 3D game using the industry-leading Unity game development engine and Blender, the graphics software that gives life to your ideas About This Book Learn

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Add Blender to your Unity game development projects to unlock new possibilities and decrease your dependency on third-party creators Key FeaturesDiscover how you can enhance your games with BlenderLearn how

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Creating 3D Game Art for the IPhone with Unity
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With iPhone and Unity, game developers are empowered to create compelling games but they must be careful to specifically address the unique challenges of the iPhone hardware cpu and gpu

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This book teaches beginners and aspiring game developers how to develop 2D games with Unity. Thousands of commercial games have been built with Unity. The reader will learn the complete

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This book teaches beginners and aspiring game developers how to develop 3D games with Unity. Thousands of commercial games have been built with Unity. This book combines a practical, step-by-step

Practical Game Development with Unity and Blender

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  • Publisher : Cengage Learning
  • File Size : 36,7 Mb
  • Release Date : 03 June 2014
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Today’s game developers, particularly those working in smaller, independent studios, need to be “expert generalists”—that is, skilled in a wide range of tasks, from coding and level design

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  • Publisher : CRC Press
  • File Size : 43,7 Mb
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Explore Level Design through the Lens of Architectural and Spatial Experience Theory Written by a game developer and professor trained in architecture, An Architectural Approach to Level Design is one

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C# Game Programming Cookbook for Unity 3D
  • Publisher : CRC Press
  • File Size : 21,5 Mb
  • Release Date : 24 June 2014
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An Accessible, Modular Style of Game Building-Easily Start Making Games with Unity 3DC# Game Programming Cookbook for Unity 3D presents a highly flexible core framework to create just about any

Unity Character Animation with Mecanim

Unity Character Animation with Mecanim
  • Publisher : Packt Publishing Ltd
  • File Size : 21,9 Mb
  • Release Date : 29 September 2015
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A detailed guide to the complex new animation tools in Unity, packed with clear instructions and illustrated with original content in the context of a next generation zombie apocalypse adventure