Development and Deployment of Multiplayer Online Games Vol I Book [PDF] Download

Download the fantastic book titled Development and Deployment of Multiplayer Online Games Vol I written by 'No Bugs' Hare, available in its entirety in both PDF and EPUB formats for online reading. This page includes a concise summary, a preview of the book cover, and detailed information about "Development and Deployment of Multiplayer Online Games Vol I", which was released on 01 July 2017. We suggest perusing the summary before initiating your download. This book is a top selection for enthusiasts of the genre.

Summary of Development and Deployment of Multiplayer Online Games Vol I by 'No Bugs' Hare PDF

Trying to develop your own multiplayer online game can be overwhelming, especially as information on multiplayer specifics is very scarce. The nine-volume Development and Deployment of Multiplayer Games series is an attempt to summarize a body of knowledge that is known in the industry, but is rarely published, let alone published together. The series is highly praised by prominent representatives of the multiplayer gamedev industry. An "Early Praise" page within the book lists several testimonials by people from billion-dollar and/or AAA companies with job titles ranging from Managing Director and CTO to Backend Technical Director and Principal Software Engineer. Genres: From Social Games to MMOFPS, with Stock Exchanges In Between. Development and Deployment of Multiplayer Online Games aims to cover pretty much all the MOG genres - ranging from social games to MMORPGs and MMOFPS. While there are certainly differences between the genres, around 80% of the discussed concepts apply across the board. Level: Intermediate+. This series is not trying to teach very basics of the programming (and is not a book to copy-paste your MOG from). Rather, it is intended for those intermediate developers who want to progress into senior ones, and all the way up to CTOs and architects. In particular, there is no explanation of what event-driven programming is about, what the difference is between optimistic locking and pessimistic locking, why do you need a source control system, and so on. Instead, there will be discussions on how the concept of futures fits into event-driven programming, when the use of optimistic locking makes sense for games, and how to use source control in the presence of unmergeable files. This Volume: Vol. I Vol. I starts Part ARCH(itecture), and includes three Chapters. Chapter 1 discusses Game Design Document (GDD) - mostly concentrating on its multiplayer specifics of GDDs. Chapter 2 explores the all-important aspects of cheating - which is virtually non-existent in single-player games and games between friends, but plays an enormous role in multiplayer games; the resulting analysis leads to Authoritative Server architectures (note that discussion on implementing anti-cheating measures is much longer than it is possible to fit into Vol. I, and will take the whole Vol. VIII). The largest chapter of Vol. I, Chapter 3, is dedicated to typical multiplayer communication flows. Along the course of this discussion, it will cover lots of different topics, including such different things as Client-Side Prediction, Low-Latency Compressible State Sync, Lag Compensation and its dangers, and Inter-DB Async Transfer with Transactional Integrity


Detail About Development and Deployment of Multiplayer Online Games Vol I PDF

  • Author : 'No Bugs' Hare
  • Publisher : Ithare.com Website Gmbh
  • Genre :
  • Total Pages : 332 pages
  • ISBN : 9783903213067
  • PDF File Size : 18,9 Mb
  • Language : English
  • Rating : 4/5 from 21 reviews

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Development and Deployment of Multiplayer Online Games, Vol. I

Development and Deployment of Multiplayer Online Games, Vol. I
  • Publisher : Ithare.com Website Gmbh
  • File Size : 44,9 Mb
  • Release Date : 01 July 2017
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Trying to develop your own multiplayer online game can be overwhelming, especially as information on multiplayer specifics is very scarce. The nine-volume Development and Deployment of Multiplayer Games series is

Development and Deployment of Multiplayer Online Games, Vol. II

Development and Deployment of Multiplayer Online Games, Vol. II
  • Publisher : Nerds for Nerds Publishing Gmbh
  • File Size : 27,7 Mb
  • Release Date : 01 April 2020
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Trying to develop your own multiplayer online game can be overwhelming, especially as information on multiplayer specifics is very scarce. The nine-volume Development and Deployment of Multiplayer Games series is

Networking and Online Games

Networking and Online Games
  • Publisher : John Wiley & Sons
  • File Size : 36,6 Mb
  • Release Date : 04 August 2006
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The computer game industry is clearly growing in the direction of multiplayer, online games. Understanding the demands of games on IP (Internet Protocol) networks is essential for ISP (Internet Service

Multiplayer Game Programming

Multiplayer Game Programming
  • Publisher : Addison-Wesley Professional
  • File Size : 49,6 Mb
  • Release Date : 20 November 2015
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The Practical Guide to Building Reliable Networked Multiplayer Games Networked multiplayer games are a multibillion dollar business: some games now attract tens of millions of players. In this practical, code-rich

Handbook of Digital Games

Handbook of Digital Games
  • Publisher : John Wiley & Sons
  • File Size : 24,8 Mb
  • Release Date : 19 February 2014
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This book covers the state-of-the-art in digital games research and development for anyone working with or studying digital games and those who are considering entering into this rapidly growing industry.

Development and Deployment of Multiplayer Online Games, Vol. II

Development and Deployment of Multiplayer Online Games, Vol. II
  • Publisher : Nerds for Nerds Publishing Gmbh
  • File Size : 35,5 Mb
  • Release Date : 26 February 2020
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Trying to develop your own multiplayer online game can be overwhelming, especially as information on multiplayer specifics is very scarce. The nine-volume Development and Deployment of Multiplayer Games series is

Multiplayer

Multiplayer
  • Publisher : Routledge
  • File Size : 24,7 Mb
  • Release Date : 30 October 2013
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In the past decade, digital games have become a widely accepted form of media entertainment, moving from the traditional 'core gamer' community into the mainstream media market. With millions of

Synthetic Worlds

Synthetic Worlds
  • Publisher : University of Chicago Press
  • File Size : 48,8 Mb
  • Release Date : 15 September 2008
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From EverQuest to World of Warcraft, online games have evolved from the exclusive domain of computer geeks into an extraordinarily lucrative staple of the entertainment industry. People of all ages