Development and Deployment of Multiplayer Online Games Vol II Book [PDF] Download

Download the fantastic book titled Development and Deployment of Multiplayer Online Games Vol II written by 'No Bugs' Hare, available in its entirety in both PDF and EPUB formats for online reading. This page includes a concise summary, a preview of the book cover, and detailed information about "Development and Deployment of Multiplayer Online Games Vol II", which was released on 01 April 2020. We suggest perusing the summary before initiating your download. This book is a top selection for enthusiasts of the genre.

Summary of Development and Deployment of Multiplayer Online Games Vol II by 'No Bugs' Hare PDF

Trying to develop your own multiplayer online game can be overwhelming, especially as information on multiplayer specifics is very scarce. The nine-volume Development and Deployment of Multiplayer Games series is an attempt to summarize a body of knowledge that is known in the industry, but is rarely published, let alone published together. The series is highly praised by prominent representatives of the multiplayer gamedev industry. An "Early Praise" page within the book lists several testimonials by people from billion-dollar and/or AAA companies with job titles ranging from Managing Director and CTO to Backend Technical Director and Principal Software Engineer. Genres: From Social Games to MMOFPS, with Stock Exchanges In Between. Development and Deployment of Multiplayer Online Games aims to cover pretty much all the MOG genres - ranging from social games to MMORPGs and MMOFPS. While there are certainly differences between the genres, around 80% of the discussed concepts apply across the board. Level: Intermediate+. This series is not trying to teach very basics of the programming (and is not a book to copy-paste your MOG from). Rather, it is intended for those intermediate developers who want to progress into senior ones, and all the way up to CTOs and architects. In particular, there is no explanation of what event-driven programming is about, what the difference is between optimistic locking and pessimistic locking, why do you need a source control system, and so on. Instead, there will be discussions on how the concept of futures fits into event-driven programming, when the use of optimistic locking makes sense for games, and how to use source control in the presence of unmergeable files. This Volume: Vol. II Vol. II continues Part ARCH(itecture), and includes four Chapters. Chapter 4 discusses choices between DIY elements of your game and re-using 3rd-party ones, advocating for "responsible re-use". Chapter 5 explores (Re)Actors - which can be seen as a generalization of classical game loop, and allow to handle all the kinds of games, including, but not limited to, simulations. Special attention is paid to (Re)Actor goodies such as replay and production post-factum analysis. Chapter 6 concentrates on Client-Side Architecture - both generic and (Re)Actor-based. Note that serious discussion of the graphics is beyond the scope. Chapter 7 is aimed at those development teams who want to re-use popular existing engines (such as Unity 5, UE4, Lumberyard, or Urho3D) to develop an MOG. Various 3rd-party communication libraries (including Photon and SmartFoxServer) are also discussed in this context.


Detail About Development and Deployment of Multiplayer Online Games Vol II PDF

  • Author : 'No Bugs' Hare
  • Publisher : Nerds for Nerds Publishing Gmbh
  • Genre :
  • Total Pages : 438 pages
  • ISBN : 9783903213159
  • PDF File Size : 54,8 Mb
  • Language : English
  • Rating : 4/5 from 21 reviews

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Development and Deployment of Multiplayer Online Games, Vol. II

Development and Deployment of Multiplayer Online Games, Vol. II
  • Publisher : Nerds for Nerds Publishing Gmbh
  • File Size : 22,7 Mb
  • Release Date : 01 April 2020
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Trying to develop your own multiplayer online game can be overwhelming, especially as information on multiplayer specifics is very scarce. The nine-volume Development and Deployment of Multiplayer Games series is

Development and Deployment of Multiplayer Online Games, Vol. I

Development and Deployment of Multiplayer Online Games, Vol. I
  • Publisher : Ithare.com Website Gmbh
  • File Size : 46,9 Mb
  • Release Date : 01 July 2017
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Trying to develop your own multiplayer online game can be overwhelming, especially as information on multiplayer specifics is very scarce. The nine-volume Development and Deployment of Multiplayer Games series is

Networking and Online Games

Networking and Online Games
  • Publisher : John Wiley & Sons
  • File Size : 39,8 Mb
  • Release Date : 04 August 2006
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The computer game industry is clearly growing in the direction of multiplayer, online games. Understanding the demands of games on IP (Internet Protocol) networks is essential for ISP (Internet Service

Development and Deployment of Multiplayer Online Games, Vol. II

Development and Deployment of Multiplayer Online Games, Vol. II
  • Publisher : Nerds for Nerds Publishing Gmbh
  • File Size : 48,5 Mb
  • Release Date : 26 February 2020
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Trying to develop your own multiplayer online game can be overwhelming, especially as information on multiplayer specifics is very scarce. The nine-volume Development and Deployment of Multiplayer Games series is

Multiplayer Game Programming

Multiplayer Game Programming
  • Publisher : Addison-Wesley Professional
  • File Size : 24,8 Mb
  • Release Date : 20 November 2015
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The Practical Guide to Building Reliable Networked Multiplayer Games Networked multiplayer games are a multibillion dollar business: some games now attract tens of millions of players. In this practical, code-rich

Developments in Current Game-Based Learning Design and Deployment

Developments in Current Game-Based Learning Design and Deployment
  • Publisher : IGI Global
  • File Size : 50,5 Mb
  • Release Date : 31 July 2012
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Educational gaming is becoming more popular at universities, in the military, and in private business. Multidisciplinary research which explores the cognitive and psychological aspects that underpin successful educational video games

Computer Graphics from Scratch

Computer Graphics from Scratch
  • Publisher : No Starch Press
  • File Size : 40,5 Mb
  • Release Date : 13 May 2021
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Computer Graphics from Scratch demystifies the algorithms used in modern graphics software and guides beginners through building photorealistic 3D renders. Computer graphics programming books are often math-heavy and intimidating for

Handbook of Digital Games

Handbook of Digital Games
  • Publisher : John Wiley & Sons
  • File Size : 39,9 Mb
  • Release Date : 19 February 2014
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This book covers the state-of-the-art in digital games research and development for anyone working with or studying digital games and those who are considering entering into this rapidly growing industry.