3D Graphics Rendering Cookbook Book [PDF] Download

Download the fantastic book titled 3D Graphics Rendering Cookbook written by Sergey Kosarevsky, available in its entirety in both PDF and EPUB formats for online reading. This page includes a concise summary, a preview of the book cover, and detailed information about "3D Graphics Rendering Cookbook", which was released on 25 August 2021. We suggest perusing the summary before initiating your download. This book is a top selection for enthusiasts of the Computers genre.

Summary of 3D Graphics Rendering Cookbook by Sergey Kosarevsky PDF

Build a 3D rendering engine from scratch while solving problems in a step-by-step way with the help of useful recipes Key FeaturesLearn to integrate modern rendering techniques into a single performant 3D rendering engineLeverage Vulkan to render 3D content, use AZDO in OpenGL applications, and understand modern real-time rendering methodsImplement a physically based rendering pipeline from scratch in Vulkan and OpenGLBook Description OpenGL is a popular cross-language, cross-platform application programming interface (API) used for rendering 2D and 3D graphics, while Vulkan is a low-overhead, cross-platform 3D graphics API that targets high-performance applications. 3D Graphics Rendering Cookbook helps you learn about modern graphics rendering algorithms and techniques using C++ programming along with OpenGL and Vulkan APIs. The book begins by setting up a development environment and takes you through the steps involved in building a 3D rendering engine with the help of basic, yet self-contained, recipes. Each recipe will enable you to incrementally add features to your codebase and show you how to integrate different 3D rendering techniques and algorithms into one large project. You'll also get to grips with core techniques such as physically based rendering, image-based rendering, and CPU/GPU geometry culling, to name a few. As you advance, you'll explore common techniques and solutions that will help you to work with large datasets for 2D and 3D rendering. Finally, you'll discover how to apply optimization techniques to build performant and feature-rich graphics applications. By the end of this 3D rendering book, you'll have gained an improved understanding of best practices used in modern graphics APIs and be able to create fast and versatile 3D rendering frameworks. What you will learnImprove the performance of legacy OpenGL applicationsManage a substantial amount of content in real-time 3D rendering enginesDiscover how to debug and profile graphics applicationsUnderstand how to use the Approaching Zero Driver Overhead (AZDO) philosophy in OpenGLIntegrate various rendering techniques into a single applicationFind out how to develop Vulkan applicationsImplement a physically based rendering pipeline from scratchIntegrate a physics library with your rendering engineWho this book is for This book is for 3D graphics developers who are familiar with the mathematical fundamentals of 3D rendering and want to gain expertise in writing fast rendering engines with advanced techniques using C++ libraries and APIs. A solid understanding of C++ and basic linear algebra, as well as experience in creating custom 3D applications without using premade rendering engines is required.


Detail About 3D Graphics Rendering Cookbook PDF

  • Author : Sergey Kosarevsky
  • Publisher : Packt Publishing Ltd
  • Genre : Computers
  • Total Pages : 671 pages
  • ISBN : 1838985301
  • PDF File Size : 32,8 Mb
  • Language : English
  • Rating : 4/5 from 21 reviews

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3D Graphics Rendering Cookbook

3D Graphics Rendering Cookbook
  • Publisher : Packt Publishing Ltd
  • File Size : 35,9 Mb
  • Release Date : 25 August 2021
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Build a 3D rendering engine from scratch while solving problems in a step-by-step way with the help of useful recipes Key FeaturesLearn to integrate modern rendering techniques into a single

3D Graphics Rendering Cookbook

3D Graphics Rendering Cookbook
  • Publisher : Packt Publishing
  • File Size : 41,6 Mb
  • Release Date : 25 August 2021
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Build a 3D rendering engine from scratch while solving problems in a step-by-step way with the help of useful recipes Key Features: Learn to integrate modern rendering techniques into a

Direct3D Rendering Cookbook

Direct3D Rendering Cookbook
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  • File Size : 47,6 Mb
  • Release Date : 20 January 2014
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This is a practical cookbook that dives into the various methods of programming graphics with a focus on games. It is a perfect package of all the innovative and up-to-date 3

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Blender Cycles: Lighting and Rendering Cookbook
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  • File Size : 29,7 Mb
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An in-depth guide full of step-by-step recipes to explore the concepts behind the usage of Cycles. Packed with illustrations, and lots of tips and tricks; the easy-to-understand nature of the

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Vulkan Cookbook
  • Publisher : Packt Publishing Ltd
  • File Size : 38,6 Mb
  • Release Date : 28 April 2017
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Work through recipes to unlock the full potential of the next generation graphics API—Vulkan About This Book This book explores a wide range of modern graphics programming techniques and

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Computer Graphics from Scratch
  • Publisher : No Starch Press
  • File Size : 49,6 Mb
  • Release Date : 13 May 2021
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Computer Graphics from Scratch demystifies the algorithms used in modern graphics software and guides beginners through building photorealistic 3D renders. Computer graphics programming books are often math-heavy and intimidating for

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  • File Size : 47,7 Mb
  • Release Date : 13 June 2013
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Written in an engaging yet practical manner, HLSL Development Cookbook allows you to pick the recipes you need as and when they are required.If you have some basic Direct3

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OpenGL 4 Shading Language Cookbook, Second Edition
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  • File Size : 28,8 Mb
  • Release Date : 24 December 2013
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OpenGL Shading Language 4 Cookbook is a hands-on guide that gets straight to the point – actually creating graphics, instead of just theoretical learning. Each recipe is specifically tailored to satisfy your

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  • Publisher : CRC Press
  • File Size : 21,7 Mb
  • Release Date : 21 July 2009
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With contributions by Michael Ashikhmin, Michael Gleicher, Naty Hoffman, Garrett Johnson, Tamara Munzner, Erik Reinhard, Kelvin Sung, William B. Thompson, Peter Willemsen, Brian Wyvill. The third edition of this widely

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OpenGL Development Cookbook
  • Publisher : Packt Publishing Ltd
  • File Size : 27,9 Mb
  • Release Date : 01 January 2013
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The book is written in a Cookbook format with practical recipes aimed at helping you exploit OpenGL to its full potential. This book is targeted towards intermediate OpenGL programmers. However,