Teaching in the Game Based Classroom Book [PDF] Download

Download the fantastic book titled Teaching in the Game Based Classroom written by David Seelow, available in its entirety in both PDF and EPUB formats for online reading. This page includes a concise summary, a preview of the book cover, and detailed information about "Teaching in the Game Based Classroom", which was released on 12 July 2021. We suggest perusing the summary before initiating your download. This book is a top selection for enthusiasts of the Education genre.

Summary of Teaching in the Game Based Classroom by David Seelow PDF

Teaching in the Game-Based Classroom is a hands-on guide to leveraging students’ embrace of video games toward successful school performance. Evidence tells us that game-based learning can help teachers design classes, develop transformative learning tools, and assess progress on multiple levels not dependent on one-size-fits-all bubble sheets. Authored by game-savvy teachers in partnership with classroom-experienced academics, the highly varied chapters of this book are concise yet filled with sound pedagogical approaches. Middle and high school educators will find engaging new ways of inspiring students’ intrinsic motivation, skill refinement, positive culture-building, autonomy as learners, and more.


Detail About Teaching in the Game Based Classroom PDF

  • Author : David Seelow
  • Publisher : CRC Press
  • Genre : Education
  • Total Pages : 188 pages
  • ISBN : 1000411737
  • PDF File Size : 26,6 Mb
  • Language : English
  • Rating : 4/5 from 21 reviews

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Teaching in the Game-Based Classroom

Teaching in the Game-Based Classroom
  • Publisher : CRC Press
  • File Size : 50,5 Mb
  • Release Date : 12 July 2021
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Teaching in the Game-Based Classroom is a hands-on guide to leveraging students’ embrace of video games toward successful school performance. Evidence tells us that game-based learning can help teachers design

Choosing and Using Digital Games in the Classroom

Choosing and Using Digital Games in the Classroom
  • Publisher : Springer
  • File Size : 33,5 Mb
  • Release Date : 29 September 2016
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This book presents an in-depth overview of the uses of digital games in education, from K-12 up through post-secondary. Beginning with a look at the history of games in education

Game-Based Learning

Game-Based Learning
  • Publisher : Nova Science Publishers
  • File Size : 48,8 Mb
  • Release Date : 08 June 2024
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At a time when digital games are becoming much more commonly used in classrooms, this book provides a much-needed guide to different forms and applications of digital game-based learning. The

Gamify Your Classroom

Gamify Your Classroom
  • Publisher : New Literacies and Digital Epistemologies
  • File Size : 35,7 Mb
  • Release Date : 08 June 2024
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This book is a field guide on how to implement game-based learning and «gamification» techniques to everyday teaching. It is a survey of best practices aggregated from interviews with experts

Game-Based Learning and the Power of Play

Game-Based Learning and the Power of Play
  • Publisher : Cambridge Scholars Publishing
  • File Size : 45,9 Mb
  • Release Date : 17 August 2016
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In recent years, there has been growing interest in the use of games to enhance learning across multiple educational levels, and extensive research has shown that games have considerable potential

Power Up Your Classroom

Power Up Your Classroom
  • Publisher : International Society for Technology in Education
  • File Size : 22,7 Mb
  • Release Date : 24 August 2022
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Learn to design learning experiences that leverage gameplay to increase motivation and engagement, while building classroom community. By the time Lindsey Blass and Cate Tolnai’s paths crossed, both had

Game On

Game On
  • Publisher : Solution Tree Press
  • File Size : 25,5 Mb
  • Release Date : 25 October 2016
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Discover how digital gaming can improve learning and prepare students for successful futures. The authors—both experienced educators and enthusiastic gamers—contend that students of the 21st century communicate and

Game-based Learning in Action

Game-based Learning in Action
  • Publisher : New Literacies and Digital Epistemologies
  • File Size : 40,9 Mb
  • Release Date : 08 June 2024
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Matthew Farber's Game-Based Learning in Action: How an Expert Affinity Group Teaches with Games showcases how one affinity group of K12 educators--known as "The Tribe"--teaches with games.