Handbook of Game Based Learning Book [PDF] Download

Download the fantastic book titled Handbook of Game Based Learning written by Jan L. Plass, available in its entirety in both PDF and EPUB formats for online reading. This page includes a concise summary, a preview of the book cover, and detailed information about "Handbook of Game Based Learning", which was released on 04 February 2020. We suggest perusing the summary before initiating your download. This book is a top selection for enthusiasts of the Education genre.

Summary of Handbook of Game Based Learning by Jan L. Plass PDF

A comprehensive introduction to the latest research and theory on learning and instruction with computer games. This book offers a comprehensive introduction to the latest research on learning and instruction with computer games. Unlike other books on the topic, which emphasize game development or best practices, Handbook of Game-Based Learning is based on empirical findings and grounded in psychological and learning sciences theory. The contributors, all leading researchers in the field, offer a range of perspectives, including cognitive, motivational, affective, and sociocultural. They explore research on whether (and how) computer games can help students learn educational content and academic skills; which game features (including feedback, incentives, adaptivity, narrative theme, and game mechanics) can improve the instructional effectiveness of these games; and applications, including games for learning in STEM disciplines, for training cognitive skills, for workforce learning, and for assessment. The Handbook offers an indispensable reference both for readers with practical interests in designing or selecting effective game-based learning environments and for scholars who conduct or evaluate research in the field. It can also be used in courses related to play, cognition, motivation, affect, instruction, and technology. Contributors Roger Azevedo, Ryan S. Baker, Daphne Bavelier, Amanda E. Bradbury, Ruth C. Clark, Michele D. Dickey, Hamadi Henderson, Bruce D. Homer, Fengfeng Ke, Younsu Kim, Charles E. Kinzer, Eric Klopfer, James C. Lester, Kristina Loderer, Richard E. Mayer, Bradford W. Mott, Nicholas V. Mudrick, Brian Nelson, Frank Nguyen, V. Elizabeth Owen, Shashank Pawar, Reinhard Pekrun, Jan L. Plass, Charles Raffale, Jonathon Reinhardt, C. Scott Rigby, Jonathan P. Rowe, Richard M. Ryan, Ruth N. Schwartz, Quinnipiac Valerie J. Shute, Randall D. Spain, Constance Steinkuehler, Frankie Tam, Michelle Taub, Meredith Thompson, Steven L. Thorne, A. M. Tsaasan


Detail About Handbook of Game Based Learning PDF

  • Author : Jan L. Plass
  • Publisher : MIT Press
  • Genre : Education
  • Total Pages : 601 pages
  • ISBN : 0262356546
  • PDF File Size : 37,6 Mb
  • Language : English
  • Rating : 4/5 from 21 reviews

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Handbook of Game-Based Learning

Handbook of Game-Based Learning
  • Publisher : MIT Press
  • File Size : 21,7 Mb
  • Release Date : 04 February 2020
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A comprehensive introduction to the latest research and theory on learning and instruction with computer games. This book offers a comprehensive introduction to the latest research on learning and instruction

Design, Motivation, and Frameworks in Game-Based Learning

Design, Motivation, and Frameworks in Game-Based Learning
  • Publisher : IGI Global
  • File Size : 35,6 Mb
  • Release Date : 13 July 2018
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Game-based learning relates to the use of games to enhance the learning experience. Educators have been using games in the classroom for years, and when tied to the curriculum, commercial

Graduate Skills and Game-Based Learning

Graduate Skills and Game-Based Learning
  • Publisher : Springer Nature
  • File Size : 44,9 Mb
  • Release Date : 05 September 2019
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This book explores the efficacy of game-based learning to develop university students’ skills and competencies. While writing on game-based learning has previously emphasised the use of games developed specifically for

Developments in Current Game-Based Learning Design and Deployment

Developments in Current Game-Based Learning Design and Deployment
  • Publisher : IGI Global
  • File Size : 50,5 Mb
  • Release Date : 31 July 2012
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Educational gaming is becoming more popular at universities, in the military, and in private business. Multidisciplinary research which explores the cognitive and psychological aspects that underpin successful educational video games

Game-Based Learning and the Power of Play

Game-Based Learning and the Power of Play
  • Publisher : Cambridge Scholars Publishing
  • File Size : 37,6 Mb
  • Release Date : 17 August 2016
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In recent years, there has been growing interest in the use of games to enhance learning across multiple educational levels, and extensive research has shown that games have considerable potential

Game-based Learning

Game-based Learning
  • Publisher : Unknown Publisher
  • File Size : 31,8 Mb
  • Release Date : 29 April 2024
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At a time when digital games are becoming much more commonly used in classrooms, Game-Based Learning: Theory, Strategies, and Performance Outcomes provides a much-needed guide to different forms and applications

Game-based Learning Across the Disciplines

Game-based Learning Across the Disciplines
  • Publisher : Springer Nature
  • File Size : 46,5 Mb
  • Release Date : 02 August 2021
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The volume focuses on epistemological, theoretical and empirical issues of game-based learning in various disciplines. It encompasses questions of game design as well as instructional integration and organizational implementation of

Assessment in Game-Based Learning

Assessment in Game-Based Learning
  • Publisher : Springer Science & Business Media
  • File Size : 32,5 Mb
  • Release Date : 13 June 2012
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The capabilities and possibilities of emerging game-based learning technologies bring about a new perspective of learning and instruction. This, in turn, necessitates alternative ways to assess the kinds of learning

Smart Pedagogy of Game-based Learning

Smart Pedagogy of Game-based Learning
  • Publisher : Springer Nature
  • File Size : 41,7 Mb
  • Release Date : 11 September 2021
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This book addresses the role of appropriate, specialized, structured pedagogy for game-based learning. It is an important reference for researchers who have carried out studies in the field of game-based