Recomposing the Past Book [PDF] Download

Download the fantastic book titled Recomposing the Past written by James Cook, available in its entirety in both PDF and EPUB formats for online reading. This page includes a concise summary, a preview of the book cover, and detailed information about "Recomposing the Past", which was released on 03 June 2024. We suggest perusing the summary before initiating your download. This book is a top selection for enthusiasts of the genre.

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  • Author : James Cook
  • Publisher : Anonim
  • Genre :
  • Total Pages : 0 pages
  • ISBN :
  • PDF File Size : 22,6 Mb
  • Language : English
  • Rating : 4/5 from 21 reviews

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The Oxford Handbook of Music and Medievalism

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The Oxford Handbook of Music and Medievalism provides a snapshot of the diverse ways in which medievalism--the retrospective immersion in the images, sounds, narratives, and ideologies of the European Middle

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Exploring how music is used to portray the past in a variety of media, this book probes the relationship between history and fantasy in the imagination of the musical past.

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A wide-ranging survey of video game music creation, practice, perception and analysis - clear, authoritative and up-to-date.

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Film Music in the Sound Era: A Research and Information Guide offers a comprehensive bibliography of scholarship on music in sound film (1927–2017). Thematically organized sections cover historical studies, studies of

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Musical Sincerity and Transcendence in Film focuses on the ways filmmakers treat music reflexively—that is, draw attention to what it is and what it can do. Examining a wide

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In both video games and animated films, worlds are constructed through a combination of animation, which defines what players see on the screen, and music and sound, which provide essential

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The first significant publication devoted entirely to Trevor Jones’s work, The Screen Music of Trevor Jones: Technology, Process, Production, investigates the key phases of his career within the context

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The Middle Ages have provided rich source material for physical and digital games from Dungeons and Dragons to Assassin's Creed. This volume addresses the many ways in which different formats