Playful Design Book [PDF] Download

Download the fantastic book titled Playful Design written by John Ferrara, available in its entirety in both PDF and EPUB formats for online reading. This page includes a concise summary, a preview of the book cover, and detailed information about "Playful Design", which was released on 17 May 2012. We suggest perusing the summary before initiating your download. This book is a top selection for enthusiasts of the Computers genre.

Summary of Playful Design by John Ferrara PDF

Game design is a sibling discipline to software and Web design, but they're siblings that grew up in different houses. They have much more in common than their perceived distinction typically suggests, and user experience practitioners can realize enormous benefit by exploiting the solutions that games have found to the real problems of design. This book will show you how.


Detail About Playful Design PDF

  • Author : John Ferrara
  • Publisher : Rosenfeld Media
  • Genre : Computers
  • Total Pages : 245 pages
  • ISBN : 1933820993
  • PDF File Size : 38,9 Mb
  • Language : English
  • Rating : 4/5 from 21 reviews

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Playful Design

Playful Design
  • Publisher : Rosenfeld Media
  • File Size : 52,8 Mb
  • Release Date : 17 May 2012
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Game design is a sibling discipline to software and Web design, but they're siblings that grew up in different houses. They have much more in common than their perceived distinction

Seductive Interaction Design

Seductive Interaction Design
  • Publisher : Pearson Education
  • File Size : 49,7 Mb
  • Release Date : 13 June 2011
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What happens when you’ve built a great website or app, but no one seems to care? How do you get people to stick around long enough to see how

A Playful Production Process

A Playful Production Process
  • Publisher : MIT Press
  • File Size : 55,6 Mb
  • Release Date : 12 October 2021
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How to achieve a happier and healthier game design process by connecting the creative aspects of game design with techniques for effective project management. This book teaches game designers, aspiring

Urban Play

Urban Play
  • Publisher : MIT Press
  • File Size : 30,6 Mb
  • Release Date : 03 August 2021
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Why technology is most transformative when it is playful, and innovative spatial design happens only when designers are both tinkerers and dreamers. In Urban Play, Fábio Duarte and Ricardo Á

Playful Data

Playful Data
  • Publisher : Unknown Publisher
  • File Size : 37,7 Mb
  • Release Date : 06 June 2024
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Playful Data features some of the most brilliant illustrative infographic projects from gifted graphic designers, illustrators, artists, and scientists worldwide.

Playful Learning

Playful Learning
  • Publisher : Routledge
  • File Size : 51,9 Mb
  • Release Date : 05 April 2019
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Offering an innovative and dynamic approach to adult learning, Playful Learning explores the potential of play in adulthood with the goal of helping educators, corporate trainers and event designers incorporate

Playful Graphics

Playful Graphics
  • Publisher : Unknown Publisher
  • File Size : 22,7 Mb
  • Release Date : 27 January 2020
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'Playful Graphics' presents a selection of outstanding graphic design projects produced to interact by designers from all over the world.

More Playful User Interfaces

More Playful User Interfaces
  • Publisher : Springer
  • File Size : 22,9 Mb
  • Release Date : 18 May 2015
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This book covers the latest advances in playful user interfaces – interfaces that invite social and physical interaction. These new developments include the use of audio, visual, tactile and physiological sensors

Playful Methods

Playful Methods
  • Publisher : Taylor & Francis
  • File Size : 21,7 Mb
  • Release Date : 11 May 2022
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This book introduces three new subjects to the context of literacy research—play, the imaginary, and improvisation—and proposes how to incorporate these important concepts into the field as research

Playful Pedagogy in the Pandemic

Playful Pedagogy in the Pandemic
  • Publisher : Taylor & Francis
  • File Size : 41,7 Mb
  • Release Date : 26 August 2022
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Educational technology adoption is more widespread than ever in the wake of COVID-19, as corporations have commodified student engagement in makeshift packages marketed as gamification. This book seeks to create