Metagaming Book [PDF] Download

Download the fantastic book titled Metagaming written by Stephanie Boluk, available in its entirety in both PDF and EPUB formats for online reading. This page includes a concise summary, a preview of the book cover, and detailed information about "Metagaming", which was released on 04 April 2017. We suggest perusing the summary before initiating your download. This book is a top selection for enthusiasts of the Games & Activities genre.

Summary of Metagaming by Stephanie Boluk PDF

The greatest trick the videogame industry ever pulled was convincing the world that videogames were games rather than a medium for making metagames. Elegantly defined as “games about games,” metagames implicate a diverse range of practices that stray outside the boundaries and bend the rules: from technical glitches and forbidden strategies to Renaissance painting, algorithmic trading, professional sports, and the War on Terror. In Metagaming, Stephanie Boluk and Patrick LeMieux demonstrate how games always extend beyond the screen, and how modders, mappers, streamers, spectators, analysts, and artists are changing the way we play. Metagaming uncovers these alternative histories of play by exploring the strange experiences and unexpected effects that emerge in, on, around, and through videogames. Players puzzle through the problems of perspectival rendering in Portal, perform clandestine acts of electronic espionage in EVE Online, compete and commentate in Korean StarCraft, and speedrun The Legend of Zelda in record times (with or without the use of vision). Companies like Valve attempt to capture the metagame through international e-sports and online marketplaces while the corporate history of Super Mario Bros. is undermined by the endless levels of Infinite Mario, the frustrating pranks of Asshole Mario, and even Super Mario Clouds, a ROM hack exhibited at the Whitney Museum of American Art. One of the only books to include original software alongside each chapter, Metagaming transforms videogames from packaged products into instruments, equipment, tools, and toys for intervening in the sensory and political economies of everyday life. And although videogames conflate the creativity, criticality, and craft of play with the act of consumption, we don’t simply play videogames—we make metagames.


Detail About Metagaming PDF

  • Author : Stephanie Boluk
  • Publisher : U of Minnesota Press
  • Genre : Games & Activities
  • Total Pages : 413 pages
  • ISBN : 145295416X
  • PDF File Size : 44,8 Mb
  • Language : English
  • Rating : 4/5 from 21 reviews

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Metagaming

Metagaming
  • Publisher : U of Minnesota Press
  • File Size : 31,8 Mb
  • Release Date : 04 April 2017
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The greatest trick the videogame industry ever pulled was convincing the world that videogames were games rather than a medium for making metagames. Elegantly defined as “games about games,” metagames

Rules of Play

Rules of Play
  • Publisher : MIT Press
  • File Size : 29,9 Mb
  • Release Date : 25 September 2003
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An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—

Interactive Storytelling

Interactive Storytelling
  • Publisher : Springer
  • File Size : 52,8 Mb
  • Release Date : 08 November 2016
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This book constitutes the refereed proceedings of the 9th International Conference on Interactive Digital Storytelling, ICIDS 2016, held in Los Angeles, CA, USA, in November 2016. The 26 revised full papers and 8 short

Metagame

Metagame
  • Publisher : 47North
  • File Size : 23,5 Mb
  • Release Date : 18 May 2024
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Speculative science fiction at its finest, MetaGame by Sam Landstrom is a 'future gamers' field guide and a philosophical cyberpunk adventure. In this original and disturbingly irreverent prospective world, gaming

Dungeons and Dragons and Philosophy

Dungeons and Dragons and Philosophy
  • Publisher : Open Court
  • File Size : 22,9 Mb
  • Release Date : 11 September 2012
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This volume will convince readers that the swift ascent of the tabletop role-playing game Dungeons and Dragons to worldwide popularity in the 1970s and 1980s is “the most exciting event

Complexity of Interaction

Complexity of Interaction
  • Publisher : Springer Nature
  • File Size : 31,8 Mb
  • Release Date : 12 October 2023
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Everyday social life is deeply tied to the ways in which people talk, interact, and engage in joint activities with each other. This book examines language use and social interaction

Connected Gaming

Connected Gaming
  • Publisher : MIT Press
  • File Size : 29,7 Mb
  • Release Date : 19 March 2024
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How making and sharing video games offer educational benefits for coding, collaboration, and creativity. Over the last decade, video games designed to teach academic content have multiplied. Students can learn

Star Wars: Essays Exploring a Galaxy Far, Far Away

Star Wars: Essays Exploring a Galaxy Far, Far Away
  • Publisher : Vernon Press
  • File Size : 30,9 Mb
  • Release Date : 12 September 2023
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'Star Wars' is a global phenomenon that in 2022 celebrated its 45th year of transmedia storytelling, and it has never been more successful than it is today. More 'Star Wars' works

Metagamer Chronicles: Complete Collection

Metagamer Chronicles: Complete Collection
  • Publisher : Magical Scrivener Press
  • File Size : 24,8 Mb
  • Release Date : 15 November 2018
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Gary Burns thought he’d created a masterpiece. Instead, he’d created a prison for his friends—and himself. Gary Burns just wanted to create the greatest RPG campaign of

Game User Experience Evaluation

Game User Experience Evaluation
  • Publisher : Springer
  • File Size : 48,7 Mb
  • Release Date : 04 June 2015
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Evaluating interactive systems for their user experience (UX) is a standard approach in industry and research today. This book explores the areas of game design and development and Human Computer