Connected Gaming Book [PDF] Download

Download the fantastic book titled Connected Gaming written by Yasmin B. Kafai, available in its entirety in both PDF and EPUB formats for online reading. This page includes a concise summary, a preview of the book cover, and detailed information about "Connected Gaming", which was released on 19 March 2024. We suggest perusing the summary before initiating your download. This book is a top selection for enthusiasts of the Education genre.

Summary of Connected Gaming by Yasmin B. Kafai PDF

How making and sharing video games offer educational benefits for coding, collaboration, and creativity. Over the last decade, video games designed to teach academic content have multiplied. Students can learn about Newtonian physics from a game or prep for entry into the army. An emphasis on the instructionist approach to gaming, however, has overshadowed the constructionist approach, in which students learn by designing their own games themselves. In this book, Yasmin Kafai and Quinn Burke discuss the educational benefits of constructionist gaming—coding, collaboration, and creativity—and the move from “computational thinking” toward “computational participation.” Kafai and Burke point to recent developments that support a shift to game making from game playing, including the game industry's acceptance, and even promotion, of “modding” and the growth of a DIY culture. Kafai and Burke show that student-designed games teach not only such technical skills as programming but also academic subjects. Making games also teaches collaboration, as students frequently work in teams to produce content and then share their games with in class or with others online. Yet Kafai and Burke don't advocate abandoning instructionist for constructionist approaches. Rather, they argue for a more comprehensive, inclusive idea of connected gaming in which both making and gaming play a part.


Detail About Connected Gaming PDF

  • Author : Yasmin B. Kafai
  • Publisher : MIT Press
  • Genre : Education
  • Total Pages : 221 pages
  • ISBN : 0262551551
  • PDF File Size : 19,8 Mb
  • Language : English
  • Rating : 4/5 from 21 reviews

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Connected Gaming

Connected Gaming
  • Publisher : MIT Press
  • File Size : 55,9 Mb
  • Release Date : 19 March 2024
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How making and sharing video games offer educational benefits for coding, collaboration, and creativity. Over the last decade, video games designed to teach academic content have multiplied. Students can learn

Teaching in the Game-Based Classroom

Teaching in the Game-Based Classroom
  • Publisher : CRC Press
  • File Size : 34,7 Mb
  • Release Date : 12 July 2021
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Teaching in the Game-Based Classroom is a hands-on guide to leveraging students’ embrace of video games toward successful school performance. Evidence tells us that game-based learning can help teachers design

We the Gamers

We the Gamers
  • Publisher : Oxford University Press
  • File Size : 24,9 Mb
  • Release Date : 02 June 2024
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Combining research-based perspectives and current examples including Minecraft and Animal Crossing : New Horizons, We the Gamers shows how games can be used in ethics, civics, and social studies education to

Digital Games, Revised Edition

Digital Games, Revised Edition
  • Publisher : Infobase Holdings, Inc
  • File Size : 25,5 Mb
  • Release Date : 01 March 2020
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In 2006, about 67 percent of Americans played video games using a computer or game console such as PlayStation, Xbox, or Wii. Video games have come a long way since they were

Connected Realms

Connected Realms
  • Publisher : Independently Published
  • File Size : 55,9 Mb
  • Release Date : 19 September 2023
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Prepare to embark on an electrifying journey into the heart of multiplayer video games with "Connected Realms." This captivating book is your ticket to a universe where pixels and passion

The Ecology of Games

The Ecology of Games
  • Publisher : MIT Press
  • File Size : 38,8 Mb
  • Release Date : 30 November 2007
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An exploration of games as systems in which young people participate as gamers, producers, and learners. In the many studies of games and young people's use of them, little has

Families at Play

Families at Play
  • Publisher : MIT Press
  • File Size : 55,9 Mb
  • Release Date : 02 February 2018
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How family video game play promotes intergenerational communication, connection, and learning. Video games have a bad reputation in the mainstream media. They are blamed for encouraging social isolation, promoting violence,

Networking and Online Games

Networking and Online Games
  • Publisher : John Wiley & Sons
  • File Size : 48,7 Mb
  • Release Date : 04 August 2006
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The computer game industry is clearly growing in the direction of multiplayer, online games. Understanding the demands of games on IP (Internet Protocol) networks is essential for ISP (Internet Service

All About Online Gaming

All About Online Gaming
  • Publisher : North Star Editions, Inc.
  • File Size : 52,5 Mb
  • Release Date : 01 January 2017
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Explores the fascinating world of online gaming. With colorful spreads featuring fun facts, sidebars, and a "How It Works" feature, the book provides an inspiring look at this exciting technology.