Game AI Pro 360 Guide to Character Behavior Book [PDF] Download

Download the fantastic book titled Game AI Pro 360 Guide to Character Behavior written by Steve Rabin, available in its entirety in both PDF and EPUB formats for online reading. This page includes a concise summary, a preview of the book cover, and detailed information about "Game AI Pro 360 Guide to Character Behavior", which was released on 10 September 2019. We suggest perusing the summary before initiating your download. This book is a top selection for enthusiasts of the Computers genre.

Summary of Game AI Pro 360 Guide to Character Behavior by Steve Rabin PDF

Steve Rabin’s Game AI Pro 360: Guide to Character Behavior gathers all the cutting-edge information from his previous three Game AI Pro volumes into a convenient single source anthology that covers character behavior in game AI. This volume is complete with articles by leading game AI programmers that focus on individual AI behavior such as character interactions, modelling knowledge, efficient simulation, difficulty balancing, and making decisions with case studies from both commercial and indie games. Key Features Provides real-life case studies of game AI in published commercial games Material by top developers and researchers in Game AI Downloadable demos and/or source code available online


Detail About Game AI Pro 360 Guide to Character Behavior PDF

  • Author : Steve Rabin
  • Publisher : CRC Press
  • Genre : Computers
  • Total Pages : 150 pages
  • ISBN : 0429621809
  • PDF File Size : 14,7 Mb
  • Language : English
  • Rating : 4/5 from 21 reviews

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Game AI Pro 360: Guide to Character Behavior

Game AI Pro 360: Guide to Character Behavior
  • Publisher : CRC Press
  • File Size : 36,5 Mb
  • Release Date : 10 September 2019
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Steve Rabin’s Game AI Pro 360: Guide to Character Behavior gathers all the cutting-edge information from his previous three Game AI Pro volumes into a convenient single source anthology that

Game AI Pro 360: Guide to Architecture

Game AI Pro 360: Guide to Architecture
  • Publisher : CRC Press
  • File Size : 41,5 Mb
  • Release Date : 10 September 2019
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Steve Rabin’s Game AI Pro 360: Guide to Architecture gathers all the cutting-edge information from his previous three Game AI Pro volumes into a convenient single source anthology covering game

Game AI Pro 360: Guide to Tactics and Strategy

Game AI Pro 360: Guide to Tactics and Strategy
  • Publisher : CRC Press
  • File Size : 21,9 Mb
  • Release Date : 06 September 2019
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Steve Rabin’s Game AI Pro 360: Guide to Tactics and Strategy gathers all the cutting-edge information from his previous three Game AI Pro volumes into a convenient single source anthology

Game AI Pro 360: Guide to Movement and Pathfinding

Game AI Pro 360: Guide to Movement and Pathfinding
  • Publisher : CRC Press
  • File Size : 53,5 Mb
  • Release Date : 10 September 2019
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Steve Rabin’s Game AI Pro 360: Guide to Movement and Pathfinding gathers all the cutting-edge information from his previous three Game AI Pro volumes into a convenient single source anthology

Game AI Pro 3

Game AI Pro 3
  • Publisher : CRC Press
  • File Size : 47,9 Mb
  • Release Date : 12 July 2017
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Game AI Pro3: Collected Wisdom of Game AI Professionals presents state-of-the-art tips, tricks, and techniques drawn from developers of shipped commercial games as well as some of the best-known academics

Game AI Pro 2

Game AI Pro 2
  • Publisher : CRC Press
  • File Size : 21,5 Mb
  • Release Date : 17 April 2015
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Game AI Pro2: Collected Wisdom of Game AI Professionals presents cutting-edge tips, tricks, and techniques for artificial intelligence (AI) in games, drawn from developers of shipped commercial games as well

Game AI Pro 360: Guide to Architecture

Game AI Pro 360: Guide to Architecture
  • Publisher : CRC Press
  • File Size : 36,9 Mb
  • Release Date : 10 September 2019
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Steve Rabin’s Game AI Pro 360: Guide to Architecture gathers all the cutting-edge information from his previous three Game AI Pro volumes into a convenient single source anthology covering game

Programming Game AI by Example

Programming Game AI by Example
  • Publisher : Jones & Bartlett Learning
  • File Size : 40,9 Mb
  • Release Date : 28 May 2024
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This book describes in detail many of the AI techniques used in modern computer games, explicity shows how to implement these practical techniques within the framework of several game developers

Artificial Intelligence and Games

Artificial Intelligence and Games
  • Publisher : Springer
  • File Size : 30,8 Mb
  • Release Date : 17 February 2018
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This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the background and key techniques

Practical Game AI Programming

Practical Game AI Programming
  • Publisher : Packt Publishing Ltd
  • File Size : 22,5 Mb
  • Release Date : 30 June 2017
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Jump into the world of Game AI development About This Book Move beyond using libraries to create smart game AI, and create your own AI projects from scratch Implement the