Artificial Intelligence and Games Book [PDF] Download

Download the fantastic book titled Artificial Intelligence and Games written by Georgios N. Yannakakis, available in its entirety in both PDF and EPUB formats for online reading. This page includes a concise summary, a preview of the book cover, and detailed information about "Artificial Intelligence and Games", which was released on 17 February 2018. We suggest perusing the summary before initiating your download. This book is a top selection for enthusiasts of the Computers genre.

Summary of Artificial Intelligence and Games by Georgios N. Yannakakis PDF

This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the background and key techniques in AI and games, the authors explain how to use AI to play games, to generate content for games and to model players. The book will be suitable for undergraduate and graduate courses in games, artificial intelligence, design, human-computer interaction, and computational intelligence, and also for self-study by industrial game developers and practitioners. The authors have developed a website (http://www.gameaibook.org) that complements the material covered in the book with up-to-date exercises, lecture slides and reading.


Detail About Artificial Intelligence and Games PDF

  • Author : Georgios N. Yannakakis
  • Publisher : Springer
  • Genre : Computers
  • Total Pages : 337 pages
  • ISBN : 3319635190
  • PDF File Size : 19,8 Mb
  • Language : English
  • Rating : 4/5 from 21 reviews

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Artificial Intelligence and Games

Artificial Intelligence and Games
  • Publisher : Springer
  • File Size : 38,9 Mb
  • Release Date : 17 February 2018
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This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the background and key techniques

Artificial Intelligence for Games

Artificial Intelligence for Games
  • Publisher : CRC Press
  • File Size : 51,7 Mb
  • Release Date : 14 December 2018
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Creating robust artificial intelligence is one of the greatest challenges for game developers, yet the commercial success of a game is often dependent upon the quality of the AI. In

Playing Smart

Playing Smart
  • Publisher : MIT Press
  • File Size : 23,7 Mb
  • Release Date : 15 January 2019
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A new vision of the future of games and game design, enabled by AI. Can games measure intelligence? How will artificial intelligence inform games of the future? In Playing Smart,

AI for Games

AI for Games
  • Publisher : CRC Press
  • File Size : 33,6 Mb
  • Release Date : 16 November 2021
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What is artificial intelligence? How is artificial intelligence used in game development? Game development lives in its own technical world. It has its own idioms, skills, and challenges. That’s

Artificial Intelligence for Computer Games

Artificial Intelligence for Computer Games
  • Publisher : Springer Science & Business Media
  • File Size : 30,5 Mb
  • Release Date : 01 March 2011
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The book presents some of the most relevant results from academia in the area of Artificial Intelligence for games. It emphasizes well theoretically supported work supported by developed prototypes, which

AI for Games, Third Edition

AI for Games, Third Edition
  • Publisher : CRC Press
  • File Size : 36,8 Mb
  • Release Date : 18 March 2019
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AI is an integral part of every video game. This book helps professionals keep up with the constantly evolving technological advances in the fast growing game industry and equips students

Programming Game AI by Example

Programming Game AI by Example
  • Publisher : Jones & Bartlett Learning
  • File Size : 34,8 Mb
  • Release Date : 07 June 2024
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This book describes in detail many of the AI techniques used in modern computer games, explicity shows how to implement these practical techniques within the framework of several game developers

Artificial Intelligence for Computer Games

Artificial Intelligence for Computer Games
  • Publisher : CRC Press
  • File Size : 26,5 Mb
  • Release Date : 29 July 2004
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Learn to make games that are more fun and engaging! Building on fundamental principles of Artificial Intelligence, Funge explains how to create Non-Player Characters (NPCs) with progressively more sophisticated capabilities.

General Video Game Artificial Intelligence

General Video Game Artificial Intelligence
  • Publisher : Springer Nature
  • File Size : 26,5 Mb
  • Release Date : 31 May 2022
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Research on general video game playing aims at designing agents or content generators that can perform well in multiple video games, possibly without knowing the game in advance and with