Computer Games for Learning Book [PDF] Download

Download the fantastic book titled Computer Games for Learning written by Richard E. Mayer, available in its entirety in both PDF and EPUB formats for online reading. This page includes a concise summary, a preview of the book cover, and detailed information about "Computer Games for Learning", which was released on 11 July 2014. We suggest perusing the summary before initiating your download. This book is a top selection for enthusiasts of the Education genre.

Summary of Computer Games for Learning by Richard E. Mayer PDF

A comprehensive and up-to-date investigation of what research shows about the educational value of computer games for learning. Many strong claims are made for the educational value of computer games, but there is a need for systematic examination of the research evidence that might support such claims. This book fills that need by providing, a comprehensive and up-to-date investigation of what research shows about learning with computer games. Computer Games for Learning describes three genres of game research: the value-added approach, which compares the learning outcomes of students who learn with a base version of a game to those of students who learn with the base version plus an additional feature; the cognitive consequences approach, which compares learning outcomes of students who play an off-the-shelf computer game for extended periods to those of students who do not; and the media comparative approach, which compares the learning outcomes of students who learn material by playing a game to those of students who learn the same material using conventional media. After introductory chapters that describe the rationale and goals of learning game research as well as the relevance of cognitive science to learning with games, the book offers examples of research in all three genres conducted by the author and his colleagues at the University of California, Santa Barbara; meta-analyses of published research; and suggestions for future research in the field. The book is essential reading for researchers and students of educational games, instructional designers, learning-game developers, and anyone who wants to know what the research has to say about the educational effectiveness of computer games.


Detail About Computer Games for Learning PDF

  • Author : Richard E. Mayer
  • Publisher : MIT Press
  • Genre : Education
  • Total Pages : 303 pages
  • ISBN : 0262027577
  • PDF File Size : 30,5 Mb
  • Language : English
  • Rating : 4/5 from 21 reviews

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Computer Games for Learning

Computer Games for Learning
  • Publisher : MIT Press
  • File Size : 39,5 Mb
  • Release Date : 11 July 2014
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A comprehensive and up-to-date investigation of what research shows about the educational value of computer games for learning. Many strong claims are made for the educational value of computer games,

How Computer Games Help Children Learn

How Computer Games Help Children Learn
  • Publisher : Springer
  • File Size : 42,7 Mb
  • Release Date : 25 February 2007
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How can we make sure that our children are learning to be creative thinkers in a world of global competition - and what does that mean for the future of

Computer Games and Language Learning

Computer Games and Language Learning
  • Publisher : Springer
  • File Size : 39,7 Mb
  • Release Date : 12 January 2016
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A comprehensive and accessible overview for language educators, researchers, and students, this book examines the relationship between technological innovation and development in the field of computer-assisted language learning, exploring relevant

Video Games and Learning

Video Games and Learning
  • Publisher : Teachers College Press
  • File Size : 46,8 Mb
  • Release Date : 09 July 2011
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Can we learn socially and academically valuable concepts and skills from video games? How can we best teach the “gamer generation”? This accessible book describes how educators and curriculum designers

Computer Games and Instruction

Computer Games and Instruction
  • Publisher : IAP
  • File Size : 36,8 Mb
  • Release Date : 01 May 2011
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There is intense interest in computer games. A total of 65 percent of all American households play computer games, and sales of such games increased 22.9 percent last year. The average amount

Minds in Play

Minds in Play
  • Publisher : Routledge
  • File Size : 46,5 Mb
  • Release Date : 06 December 2012
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First Published in 1994. Routledge is an imprint of Taylor & Francis, an informa company.

Learning by Doing

Learning by Doing
  • Publisher : John Wiley & Sons
  • File Size : 43,6 Mb
  • Release Date : 07 October 2008
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Designed for learning professionals and drawing on both game creators and instructional designers, Learning by Doing explains how to select, research, build, sell, deploy, and measure the right type of

Games, Learning, and Society

Games, Learning, and Society
  • Publisher : Cambridge University Press
  • File Size : 22,7 Mb
  • Release Date : 11 June 2012
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This volume is the first reader on video games and learning of its kind. Covering game design, game culture and games as twenty-first-century pedagogy, it demonstrates the depth and breadth

Computer Games and Team and Individual Learning

Computer Games and Team and Individual Learning
  • Publisher : Elsevier Science Limited
  • File Size : 20,8 Mb
  • Release Date : 02 October 2007
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Documents research on the impact of computer games on the learning of adults. Designed for professionals in the gaming, simulation, assessment and evaluation, educational technology, and educational psychology communities, this