How Computer Games Help Children Learn Book [PDF] Download

Download the fantastic book titled How Computer Games Help Children Learn written by D. Shaffer, available in its entirety in both PDF and EPUB formats for online reading. This page includes a concise summary, a preview of the book cover, and detailed information about "How Computer Games Help Children Learn", which was released on 25 February 2007. We suggest perusing the summary before initiating your download. This book is a top selection for enthusiasts of the Education genre.

Summary of How Computer Games Help Children Learn by D. Shaffer PDF

How can we make sure that our children are learning to be creative thinkers in a world of global competition - and what does that mean for the future of education in the digital age? David Williamson Shaffer offers a fresh and powerful perspective on computer games and learning. How Computer Games Help Children Learn shows how video and computer games can help teach children to build successful futures - but only if we think in new ways about education itself. Shaffer shows how computer and video games can help students learn to think like engineers, urban planners, journalists, lawyers, and other innovative professionals, giving them the tools they need to survive in a changing world. Based on more than a decade of research in technology, game science, and education, How Computer Games Help Children Learn revolutionizes the ongoing debate about the pros and cons of digital learning.


Detail About How Computer Games Help Children Learn PDF

  • Author : D. Shaffer
  • Publisher : Springer
  • Genre : Education
  • Total Pages : 242 pages
  • ISBN : 0230601995
  • PDF File Size : 46,9 Mb
  • Language : English
  • Rating : 4/5 from 21 reviews

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How Computer Games Help Children Learn

How Computer Games Help Children Learn
  • Publisher : Springer
  • File Size : 44,5 Mb
  • Release Date : 25 February 2007
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How can we make sure that our children are learning to be creative thinkers in a world of global competition - and what does that mean for the future of

Minds in Play

Minds in Play
  • Publisher : Routledge
  • File Size : 21,5 Mb
  • Release Date : 06 December 2012
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First Published in 1994. Routledge is an imprint of Taylor & Francis, an informa company.

Learning by Playing

Learning by Playing
  • Publisher : Oxford University Press, USA
  • File Size : 27,8 Mb
  • Release Date : 21 May 2024
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There is a growing recognition in the learning sciences that video games can no longer be seen as impediments to education, but rather, they can be developed to enhance learning.

Grand Theft Childhood

Grand Theft Childhood
  • Publisher : Simon and Schuster
  • File Size : 54,6 Mb
  • Release Date : 15 April 2008
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Listening to pundits and politicians, you'd think that the relationship between violent video games and aggressive behavior in children is clear. Children who play violent video games are more likely

The Game Believes in You

The Game Believes in You
  • Publisher : St. Martin's Press
  • File Size : 49,9 Mb
  • Release Date : 21 April 2015
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What if schools, from the wealthiest suburban nursery school to the grittiest urban high school, thrummed with the sounds of deep immersion? More and more people believe that can happen

Families at Play

Families at Play
  • Publisher : MIT Press
  • File Size : 39,6 Mb
  • Release Date : 02 February 2018
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How family video game play promotes intergenerational communication, connection, and learning. Video games have a bad reputation in the mainstream media. They are blamed for encouraging social isolation, promoting violence,

Computer Games and Instruction

Computer Games and Instruction
  • Publisher : IAP
  • File Size : 36,9 Mb
  • Release Date : 01 May 2011
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There is intense interest in computer games. A total of 65 percent of all American households play computer games, and sales of such games increased 22.9 percent last year. The average amount

Young Children, Videos and Computer Games

Young Children, Videos and Computer Games
  • Publisher : Psychology Press
  • File Size : 52,6 Mb
  • Release Date : 21 May 1997
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The question is asked whether children are developing the necessary IT and other skills required from the maturing learner as we approach the 21st century. Issues such as gender, parenting,