Download the fantastic book titled Video Game Spaces written by Michael Nitsche, available in its entirety in both PDF and EPUB formats for online reading. This page includes a concise summary, a preview of the book cover, and detailed information about "Video Game Spaces", which was released on 05 December 2008. We suggest perusing the summary before initiating your download. This book is a top selection for enthusiasts of the Games & Activities genre.
Summary of Video Game Spaces by Michael Nitsche PDF
An exploration of how we see, use, and make sense of modern video game worlds. The move to 3D graphics represents a dramatic artistic and technical development in the history of video games that suggests an overall transformation of games as media. The experience of space has become a key element of how we understand games and how we play them. In Video Game Spaces, Michael Nitsche investigates what this shift means for video game design and analysis. Navigable 3D spaces allow us to crawl, jump, fly, or even teleport through fictional worlds that come to life in our imagination. We encounter these spaces through a combination of perception and interaction. Drawing on concepts from literary studies, architecture, and cinema, Nitsche argues that game spaces can evoke narratives because the player is interpreting them in order to engage with them. Consequently, Nitsche approaches game spaces not as pure visual spectacles but as meaningful virtual locations. His argument investigates what structures are at work in these locations, proceeds to an in-depth analysis of the audiovisual presentation of gameworlds, and ultimately explores how we use and comprehend their functionality. Nitsche introduces five analytical layers—rule-based space, mediated space, fictional space, play space, and social space—and uses them in the analyses of games that range from early classics to recent titles. He revisits current topics in game research, including narrative, rules, and play, from this new perspective. Video Game Spaces provides a range of necessary arguments and tools for media scholars, designers, and game researchers with an interest in 3D game worlds and the new challenges they pose.
Detail About Video Game Spaces PDF
- Author : Michael Nitsche
- Publisher : MIT Press
- Genre : Games & Activities
- Total Pages : 315 pages
- ISBN : 0262293013
- Release Date : 05 December 2008
- PDF File Size : 44,6 Mb
- Language : English
- Rating : 2/5 from 1 reviews
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