The Formation of Gaming Culture Book [PDF] Download

Download the fantastic book titled The Formation of Gaming Culture written by G. Kirkpatrick, available in its entirety in both PDF and EPUB formats for online reading. This page includes a concise summary, a preview of the book cover, and detailed information about "The Formation of Gaming Culture", which was released on 13 March 2015. We suggest perusing the summary before initiating your download. This book is a top selection for enthusiasts of the Social Science genre.

Summary of The Formation of Gaming Culture by G. Kirkpatrick PDF

This book analyses gaming magazines published in Britain in the 1980s to provide the first serious history of the bedroom coding culture that produced some of the most important video games ever played.


Detail About The Formation of Gaming Culture PDF

  • Author : G. Kirkpatrick
  • Publisher : Springer
  • Genre : Social Science
  • Total Pages : 139 pages
  • ISBN : 113730510X
  • PDF File Size : 22,8 Mb
  • Language : English
  • Rating : 4/5 from 21 reviews

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The Formation of Gaming Culture

The Formation of Gaming Culture
  • Publisher : Springer
  • File Size : 35,7 Mb
  • Release Date : 13 March 2015
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This book analyses gaming magazines published in Britain in the 1980s to provide the first serious history of the bedroom coding culture that produced some of the most important video

Video Games as Culture

Video Games as Culture
  • Publisher : Routledge
  • File Size : 40,8 Mb
  • Release Date : 14 March 2018
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Video games are becoming culturally dominant. But what does their popularity say about our contemporary society? This book explores video game culture, but in doing so, utilizes video games as

Video Games and Gaming Culture

Video Games and Gaming Culture
  • Publisher : Routledge
  • File Size : 36,8 Mb
  • Release Date : 02 June 2024
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Video and interactive computer games now constitute an enormous industry that rivals television and film. Moreover, gaming is of growing importance in spheres beyond mere entertainment; games and gaming technology

Computer Games and the Social Imaginary

Computer Games and the Social Imaginary
  • Publisher : John Wiley & Sons
  • File Size : 26,6 Mb
  • Release Date : 30 October 2013
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In this compelling book, Graeme Kirkpatrick argues that computer games have fundamentally altered the relation of self and society in the digital age. Tracing the origins of gaming to the

An Introduction to Game Studies

An Introduction to Game Studies
  • Publisher : SAGE
  • File Size : 51,8 Mb
  • Release Date : 18 February 2008
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An Introduction to Game Studies is the first introductory textbook for students of game studies. It provides a conceptual overview of the cultural, social and economic significance of computer and

Homebrew Gaming and the Beginnings of Vernacular Digitality

Homebrew Gaming and the Beginnings of Vernacular Digitality
  • Publisher : MIT Press
  • File Size : 25,8 Mb
  • Release Date : 17 August 2021
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The overlooked history of an early appropriation of digital technology: the creation of games though coding and hardware hacking by microcomputer users. From the late 1970s through the mid-1980s,

Gaming Cultures and Place in Asia-Pacific

Gaming Cultures and Place in Asia-Pacific
  • Publisher : Routledge
  • File Size : 55,7 Mb
  • Release Date : 24 June 2009
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This collection explores the relationship between digital gaming and its cultural context by focusing on the burgeoning Asia-Pacific region. Encompassing key locations for global gaming production and consumption such as