The Digital Role Playing Game and Technical Communication Book [PDF] Download

Download the fantastic book titled The Digital Role Playing Game and Technical Communication written by Daniel Reardon, available in its entirety in both PDF and EPUB formats for online reading. This page includes a concise summary, a preview of the book cover, and detailed information about "The Digital Role Playing Game and Technical Communication", which was released on 22 April 2021. We suggest perusing the summary before initiating your download. This book is a top selection for enthusiasts of the Computers genre.

Summary of The Digital Role Playing Game and Technical Communication by Daniel Reardon PDF

With annual gross sales surpassing 100 billion U.S. dollars each of the last two years, the digital games industry may one day challenge theatrical-release movies as the highest-grossing entertainment media in the world. In their examination of the tremendous cultural influence of digital games, Daniel Reardon and David Wright analyze three companies that have shaped the industry: Bethesda, located in Rockville, Maryland; BioWare in Edmonton, Alberta, and CD Projekt Red in Warsaw, Poland. Each company has used social media and technical content in the games to promote players' belief that players control the companies' game narratives. The result has been at times explosive, as empowered players often attempted to co-op the creative processes of games through discussion board forum demands, fund-raising campaigns to persuade companies to change or add game content, and modifications (“modding”) of the games through fan-created downloads. The result has changed the way we understand the interactive nature of digital games and the power of fan culture to shape those games.


Detail About The Digital Role Playing Game and Technical Communication PDF

  • Author : Daniel Reardon
  • Publisher : Bloomsbury Publishing USA
  • Genre : Computers
  • Total Pages : 344 pages
  • ISBN : 1501352563
  • PDF File Size : 25,9 Mb
  • Language : English
  • Rating : 4/5 from 21 reviews

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The Digital Role-Playing Game and Technical Communication

The Digital Role-Playing Game and Technical Communication
  • Publisher : Bloomsbury Publishing USA
  • File Size : 55,5 Mb
  • Release Date : 22 April 2021
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With annual gross sales surpassing 100 billion U.S. dollars each of the last two years, the digital games industry may one day challenge theatrical-release movies as the highest-grossing entertainment media

Teach Like a Gamer

Teach Like a Gamer
  • Publisher : McFarland
  • File Size : 48,9 Mb
  • Release Date : 25 May 2018
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Digital role-playing games such as Rift, Diablo III, and Kingdoms of Amalur: Reckoning help players develop skills in critical thinking, problem solving, digital literacy, and lifelong learning. The author examines

Game Usability

Game Usability
  • Publisher : CRC Press
  • File Size : 28,6 Mb
  • Release Date : 14 March 2022
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This book introduces the basics in game usability and overall game UX mindset and techniques, as well as looking at current industry best practices and trends. Fully updated for its

Role-Playing Game Studies

Role-Playing Game Studies
  • Publisher : Routledge
  • File Size : 33,9 Mb
  • Release Date : 17 April 2018
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This handbook collects, for the first time, the state of research on role-playing games (RPGs) across disciplines, cultures, and media in a single, accessible volume. Collaboratively authored by more than 50

Dungeons, Dragons, and Digital Denizens

Dungeons, Dragons, and Digital Denizens
  • Publisher : Bloomsbury Publishing USA
  • File Size : 32,6 Mb
  • Release Date : 16 February 2012
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Dungeons, Dragons, and Digital Denizens is a collection of scholarly essays that seeks to represent the far-reaching scope and implications of digital role-playing games as both cultural and academic artifacts.

Teach Like a Gamer

Teach Like a Gamer
  • Publisher : McFarland
  • File Size : 42,8 Mb
  • Release Date : 25 May 2018
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Digital role-playing games such as Rift, Diablo III, and Kingdoms of Amalur: Reckoning help players develop skills in critical thinking, problem solving, digital literacy, and lifelong learning. The author examines

Computer Games and Technical Communication

Computer Games and Technical Communication
  • Publisher : Routledge
  • File Size : 41,6 Mb
  • Release Date : 23 May 2016
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Taking as its point of departure the fundamental observation that games are both technical and symbolic, this collection investigates the multiple intersections between the study of computer games and the

Second Person

Second Person
  • Publisher : MIT Press
  • File Size : 49,7 Mb
  • Release Date : 22 January 2010
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Game designers, authors, artists, and scholars discuss how roles are played and how stories are created in role-playing games, board games, computer games, interactive fictions, massively multiplayer games, improvisational theater,

Understanding Digital Games

Understanding Digital Games
  • Publisher : SAGE
  • File Size : 32,7 Mb
  • Release Date : 20 April 2006
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There are an increasing number of courses on digital games and gaming, following the rise in the popularity of games themselves. Amongst these practical courses, there are now theoretical courses