Ten Things Video Games Can Teach Us Book [PDF] Download

Download the fantastic book titled Ten Things Video Games Can Teach Us written by Jordan Erica Webber, available in its entirety in both PDF and EPUB formats for online reading. This page includes a concise summary, a preview of the book cover, and detailed information about "Ten Things Video Games Can Teach Us", which was released on 17 August 2017. We suggest perusing the summary before initiating your download. This book is a top selection for enthusiasts of the Philosophy genre.

Summary of Ten Things Video Games Can Teach Us by Jordan Erica Webber PDF

WOULD YOU KILL ONE PERSON TO SAVE FIVE OTHERS? If you could upload all of your memories into a machine, would that machine be you? Is it possible we're all already artificial intelligences, living inside a simulation? These sound like questions from a philosophy class, but in fact they're from modern, popular video games. Philosophical discussion often uses thought experiments to consider ideas that we can't test in real life, and media like books, films, and games can make these thought experiments far more accessible to a non-academic audience. Thanks to their interactive nature, video games can be especially effective ways to explore these ideas. Each chapter of this book introduces a philosophical topic through discussion of relevant video games, with interviews with game creators and expert philosophers. In ten chapters, this book demonstrates how video games can help us to consider the following questions: 1. Why do video games make for good thought experiments? (From the ethical dilemmas of the Mass Effect series to 'philosophy games'.) 2. What can we actually know? (From why Phoenix Wright is right for the wrong reasons to whether No Man's Sky is a lie.) 3. Is virtual reality a kind of reality? (On whether VR headsets like the Oculus Rift, PlayStation VR, and HTC Vive deal in mass-market hallucination.) 4. What constitutes a mind? (From the souls of Beyond: Two Souls to the synths of Fallout 4.) 5. What can you lose before you're no longer yourself? (Identity crises in the likes of The Swapper and BioShock Infinite.) 6. Does it mean anything to say we have choice? (Determinism and free will in Bioshock, Portal 2 and Deus Ex.) 7. What does it mean to be a good or dutiful person? (Virtue ethics in the Ultima series and duty ethics in Planescape: Torment.) 8. Is there anything better in life than to be happy? (Utilitarianism in Bioshock 2 and Harvest Moon.) 10. How should we be governed, for whom and by who? (Government and rights in Eve Online, Crusader Kings, Democracy 3 and Fable 3.) 11. Is it ever right to take another life? And how do we cope with our own death? (The Harm Thesis and the good death in To The Moon and Lost Odyssey.)


Detail About Ten Things Video Games Can Teach Us PDF

  • Author : Jordan Erica Webber
  • Publisher : Robinson
  • Genre : Philosophy
  • Total Pages : 288 pages
  • ISBN : 1472137922
  • PDF File Size : 32,7 Mb
  • Language : English
  • Rating : 4/5 from 21 reviews

Clicking on the GET BOOK button will initiate the downloading process of Ten Things Video Games Can Teach Us by Jordan Erica Webber. This book is available in ePub and PDF format with a single click unlimited downloads.

GET BOOK

Ten Things Video Games Can Teach Us

Ten Things Video Games Can Teach Us
  • Publisher : Robinson
  • File Size : 34,9 Mb
  • Release Date : 17 August 2017
GET BOOK

WOULD YOU KILL ONE PERSON TO SAVE FIVE OTHERS? If you could upload all of your memories into a machine, would that machine be you? Is it possible we're all

How to Do Things with Videogames

How to Do Things with Videogames
  • Publisher : U of Minnesota Press
  • File Size : 46,6 Mb
  • Release Date : 05 August 2011
GET BOOK

In recent years, computer games have moved from the margins of popular culture to its center. Reviews of new games and profiles of game designers now regularly appear in the

Theory of Fun for Game Design

Theory of Fun for Game Design
  • Publisher : "O'Reilly Media, Inc."
  • File Size : 41,5 Mb
  • Release Date : 08 November 2013
GET BOOK

Now in full color, the 10th anniversary edition of this classic book takes you deep into the influences that underlie modern video games, and examines the elements they share with

How to Play Video Games

How to Play Video Games
  • Publisher : NYU Press
  • File Size : 42,9 Mb
  • Release Date : 26 March 2019
GET BOOK

Forty original contributions on games and gaming culture What does Pokémon Go tell us about globalization? What does Tetris teach us about rules? Is feminism boosted or bashed by

Things No One Else Can Teach Us

Things No One Else Can Teach Us
  • Publisher : HarperCollins
  • File Size : 49,9 Mb
  • Release Date : 15 October 2019
GET BOOK

From the international bestselling author of Unlearn, Humble the Poet speaks new truths about how we can create silver linings from our most difficult moments. Every one of us endures

Video Games as Culture

Video Games as Culture
  • Publisher : Routledge
  • File Size : 21,6 Mb
  • Release Date : 14 March 2018
GET BOOK

Video games are becoming culturally dominant. But what does their popularity say about our contemporary society? This book explores video game culture, but in doing so, utilizes video games as

Reality Is Broken

Reality Is Broken
  • Publisher : Penguin
  • File Size : 36,9 Mb
  • Release Date : 20 January 2011
GET BOOK

“McGonigal is a clear, methodical writer, and her ideas are well argued. Assertions are backed by countless psychological studies.” —The Boston Globe “Powerful and provocative . . . McGonigal makes a persuasive case

Extra Lives

Extra Lives
  • Publisher : Vintage
  • File Size : 29,5 Mb
  • Release Date : 14 June 2011
GET BOOK

In Extra Lives, acclaimed writer and life-long video game enthusiast Tom Bissell takes the reader on an insightful and entertaining tour of the art and meaning of video games. In

Games

Games
  • Publisher : Oxford University Press, USA
  • File Size : 30,9 Mb
  • Release Date : 03 May 2024
GET BOOK

"Games are a unique art form. The game designer doesn't just create a world; they create who you will be in that world. They tell you what abilities to use