Teaching Games and Game Studies in the Literature Classroom Book [PDF] Download

Download the fantastic book titled Teaching Games and Game Studies in the Literature Classroom written by Tison Pugh, available in its entirety in both PDF and EPUB formats for online reading. This page includes a concise summary, a preview of the book cover, and detailed information about "Teaching Games and Game Studies in the Literature Classroom", which was released on 22 September 2022. We suggest perusing the summary before initiating your download. This book is a top selection for enthusiasts of the Education genre.

Summary of Teaching Games and Game Studies in the Literature Classroom by Tison Pugh PDF

Teaching Games and Game Studies in the Literature Classroom offers practical suggestions for educators looking to incorporate ludic media, ranging from novels to video games and from poems to board games, into their curricula. Across the globe, video games and interactive media have already been granted their own departments at numerous larger institutions and will increasingly fall under the purview of language and literature departments at smaller schools. This volume considers fundamental ways in which literature can be construed as a game and the benefits of such an approach. The contributors outline pedagogical strategies for integrating the study of video games with the study of literature and consider the intersections of identity and ideology as they relate to literature and ludology. They also address the benefits (and liabilities) of making the process of learning itself a game, an approach that is quickly gaining currency and increasing interest. Every chapter is grounded in theory but focuses on practical applications to develop students' critical thinking skills and intercultural competence through both digital and analog gameful approaches.


Detail About Teaching Games and Game Studies in the Literature Classroom PDF

  • Author : Tison Pugh
  • Publisher : Bloomsbury Publishing
  • Genre : Education
  • Total Pages : 257 pages
  • ISBN : 1350269735
  • PDF File Size : 19,9 Mb
  • Language : English
  • Rating : 4/5 from 21 reviews

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Teaching Games and Game Studies in the Literature Classroom

Teaching Games and Game Studies in the Literature Classroom
  • Publisher : Bloomsbury Publishing
  • File Size : 46,5 Mb
  • Release Date : 22 September 2022
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Teaching Games and Game Studies in the Literature Classroom offers practical suggestions for educators looking to incorporate ludic media, ranging from novels to video games and from poems to board

Playing to Learn

Playing to Learn
  • Publisher : Bloomsbury Publishing USA
  • File Size : 52,5 Mb
  • Release Date : 30 May 2007
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Playing to Learn: Video Games in the Classroom is one of first practical resources that helps teachers integrate the study of video games into the classroom. The book is comprised

Playing with Teaching

Playing with Teaching
  • Publisher : Gaming Ecologies and Pedagogie
  • File Size : 20,5 Mb
  • Release Date : 09 June 2024
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"The possibilities of gaming for transformative and equity-driven instructional teaching practice are more robust than ever before. And yet, support for designing playful learning opportunities are too often not addressed

Games (& Other Stuff) for Teachers

Games (& Other Stuff) for Teachers
  • Publisher : Wood 'N' Barnes Publishing
  • File Size : 40,9 Mb
  • Release Date : 09 June 1999
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A wide range of activities put together by teachers to help teachers focus on specific skills, including listening, following directions, communication, problem-solving, interacting, using teamwork, practicing diversity, and so much

Gaming the Past

Gaming the Past
  • Publisher : Taylor & Francis
  • File Size : 28,9 Mb
  • Release Date : 11 November 2022
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Gaming the Past is a complete handbook to help pre-service teachers, current teachers, and teacher educators use historical video games in their classes to develop critical thinking skills. It focuses

Computer Games in the EFL Classroom

Computer Games in the EFL Classroom
  • Publisher : Anchor Academic Publishing (aap_verlag)
  • File Size : 55,6 Mb
  • Release Date : 23 May 2013
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Fact is that commercial computer games play an extensive role in young people's lives, today. According to a recent study, 62 % of German teenagers play computer games at least once a

Teaching with Video Games

Teaching with Video Games
  • Publisher : Independently Published
  • File Size : 32,7 Mb
  • Release Date : 22 October 2021
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There is a lot more value to be found in video games than what is traditionally considered educational. Video games can do more than just build one's literacy; it can

Cooperative Games in Education

Cooperative Games in Education
  • Publisher : Teachers College Press
  • File Size : 35,7 Mb
  • Release Date : 09 June 2024
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Cooperative Games in Education is the first comprehensive guide to the world of cooperative play and games for preK–12 learning. It includes a thorough pedagogical rationale and guidelines for practice,