Rise of the Videogame Zinesters Book [PDF] Download

Download the fantastic book titled Rise of the Videogame Zinesters written by Anna Anthropy, available in its entirety in both PDF and EPUB formats for online reading. This page includes a concise summary, a preview of the book cover, and detailed information about "Rise of the Videogame Zinesters", which was released on 20 March 2012. We suggest perusing the summary before initiating your download. This book is a top selection for enthusiasts of the Games & Activities genre.

Summary of Rise of the Videogame Zinesters by Anna Anthropy PDF

"Anna Anthropy is a key personality in the ongoing paradigm shift that is slowly changing the way videogames are understood, by creators and players, and by the wider culture." —Patrick Alexander, Eegra.com "Equal parts autobiography, ethnography, and how-to manual, this book concisely makes the case for the unique power of 'zinester' games." —Adam Parrish, NYU's Interactive Telecommunication Program (Tisch School of the Arts), and author of the ZZT game "Winter" "These days, everybody can make and distribute a photograph, or a video, or a book. Rise of the Videogame Zinesters shows you that everyone can make a videogame, too. But why should they? For Anna Anthropy, it's not for fame or for profit, but for the strange, aimless beauty of personal creativity.” —Ian Bogost, Director, Graduate Program in Digital Media, Georgia Institute of Technology "Rise is a great guidebook to understanding—and more importantly, participating in—this dynamically evolving culture." —Jim Munroe, co-founder of the Hand Eye Society and the Difference Engine Initiative “Here, Anna Anthropy demonstrates how people from every background and walk of life are breaking free of the commercial cowardice of major publishers, and bringing their individual visions of the game to life. . . . If game design is to be an art, as those of us who love games fervently hope, it must be rescued from its crushing commercial pressures. You can be a part of its future.” —Greg Costikyan, author of I Have No Mouth and I Must Design "Anna gives the world of video games a crucial perspective from her seat of authority within outsider culture, and illustrates how essential it is for the space to empower voices of all kinds if it is to evolve." —Leigh Alexander, editor-at-large of Gamasutra


Detail About Rise of the Videogame Zinesters PDF

  • Author : Anna Anthropy
  • Publisher : Seven Stories Press
  • Genre : Games & Activities
  • Total Pages : 209 pages
  • ISBN : 1609803736
  • PDF File Size : 11,7 Mb
  • Language : English
  • Rating : 4/5 from 21 reviews

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Rise of the Videogame Zinesters

Rise of the Videogame Zinesters
  • Publisher : Seven Stories Press
  • File Size : 49,7 Mb
  • Release Date : 20 March 2012
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"Anna Anthropy is a key personality in the ongoing paradigm shift that is slowly changing the way videogames are understood, by creators and players, and by the wider culture." —Patrick

Rise of the Videogame Zinesters

Rise of the Videogame Zinesters
  • Publisher : Seven Stories Press
  • File Size : 44,5 Mb
  • Release Date : 20 March 2012
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Part critical essay, part manifesto, part DIY guide, and altogether unprecedented, Rise of the Videogame Zinesters shows why the multi-billion dollar videogame industry needs to change—and how a new

A Game Design Vocabulary

A Game Design Vocabulary
  • Publisher : Addison-Wesley Professional
  • File Size : 49,7 Mb
  • Release Date : 20 February 2014
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Master the Principles and Vocabulary of Game Design Why aren’t videogames getting better? Why does it feel like we’re playing the same games, over and over again? Why

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Make Your Own Twine Games!
  • Publisher : No Starch Press
  • File Size : 21,8 Mb
  • Release Date : 26 March 2019
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Bring your game ideas to life with Twine! Twine is a free online tool that lets anyone new to programming create their own interactive, story-based adventure games in a web

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  • Publisher : NYU Press
  • File Size : 23,9 Mb
  • Release Date : 19 March 2019
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Argues for the queer potential of video games While popular discussions about queerness in video games often focus on big-name, mainstream games that feature LGBTQ characters, like Mass Effect or

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  • Publisher : No Starch Press
  • File Size : 33,5 Mb
  • Release Date : 02 July 2019
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Learn to make interactive games with Scratch—the beginner-friendly, block-based programming language from the MIT Media Lab! Anna Anthropy, game designer extraordinaire, will show you how to do everything from

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Writing Interactive Fiction with Twine
  • Publisher : Que Publishing
  • File Size : 24,9 Mb
  • Release Date : 25 April 2016
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Writing Interactive Fiction with Twine: Play Inside a Story If you’ve ever dreamed about walking through the pages of a book, fighting dragons, or exploring planets then Twine is

Woke Gaming

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  • Publisher : University of Washington Press
  • File Size : 55,8 Mb
  • Release Date : 04 November 2018
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From #Gamergate to the 2016 election, to the daily experiences of marginalized perspectives, gaming is entangled with mainstream cultures of systematic exploitation and oppression. Whether visible in the persistent color line

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  • Publisher : Random House
  • File Size : 40,7 Mb
  • Release Date : 24 April 2003
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Masters of Doom is the amazing true story of the Lennon and McCartney of video games: John Carmack and John Romero. Together, they ruled big business. They transformed popular culture.

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  • Publisher : Boss Fight Books
  • File Size : 30,5 Mb
  • Release Date : 23 May 2024
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The unexplored history of the Epic Games founder's first game, and how it created an early internet social scene.