Researching Virtual Worlds Book [PDF] Download

Download the fantastic book titled Researching Virtual Worlds written by Louise Phillips, available in its entirety in both PDF and EPUB formats for online reading. This page includes a concise summary, a preview of the book cover, and detailed information about "Researching Virtual Worlds", which was released on 11 September 2013. We suggest perusing the summary before initiating your download. This book is a top selection for enthusiasts of the Social Science genre.

Summary of Researching Virtual Worlds by Louise Phillips PDF

This volume presents a wide range of methodological strategies that are designed to take into account the complex, emergent, and continually shifting character of virtual worlds. It interrogates how virtual worlds emerge as objects of study through the development and application of various methodological strategies. Virtual worlds are not considered objects that exist as entities with fixed attributes independent of our continuous engagement with them and interpretation of them. Instead, they are conceived of as complex ensembles of technology, humans, symbols, discourses, and economic structures, ensembles that emerge in ongoing practices and specific situations. A broad spectrum of perspectives and methodologies is presented: Actor-Network-Theory and post-Actor-Network-Theory, performativity theory, ethnography, discourse analysis, Sense-Making Methodology, visual ethnography, multi-sited ethnography, and Social Network Analysis.


Detail About Researching Virtual Worlds PDF

  • Author : Louise Phillips
  • Publisher : Routledge
  • Genre : Social Science
  • Total Pages : 186 pages
  • ISBN : 1136250514
  • PDF File Size : 37,6 Mb
  • Language : English
  • Rating : 4/5 from 21 reviews

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Researching Virtual Worlds

Researching Virtual Worlds
  • Publisher : Routledge
  • File Size : 22,9 Mb
  • Release Date : 11 September 2013
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This volume presents a wide range of methodological strategies that are designed to take into account the complex, emergent, and continually shifting character of virtual worlds. It interrogates how virtual

Researching Learning in Virtual Worlds

Researching Learning in Virtual Worlds
  • Publisher : Springer Science & Business Media
  • File Size : 27,9 Mb
  • Release Date : 05 February 2010
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Most of the chapters in this book are extended papers from Research Learning in Virtual Environments (reLIVE08), an international conference held by the UK Open University in Milton Keynes in

Living Virtually

Living Virtually
  • Publisher : Peter Lang
  • File Size : 26,5 Mb
  • Release Date : 11 June 2024
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Virtual worlds are most often three dimensional locales, where people create virtual personae (called avatars) who come to play, socialize, and work. This edited collection of groundbreaking research on virtual

Researching Virtual Play Experiences

Researching Virtual Play Experiences
  • Publisher : Palgrave Macmillan
  • File Size : 32,7 Mb
  • Release Date : 13 October 2022
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This book illuminates the lived experience of a group of primary school children engaged in virtual world play during a year-long after-school club. Shaped by post-structuralist theory and New Literacy

Learning in Virtual Worlds

Learning in Virtual Worlds
  • Publisher : Athabasca University Press
  • File Size : 44,7 Mb
  • Release Date : 01 April 2016
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Three-dimensional (3D) immersive virtual worlds have been touted as being capable of facilitating highly interactive, engaging, multimodal learning experiences. Much of the evidence gathered to support these claims has been

Coming of Age in Second Life

Coming of Age in Second Life
  • Publisher : Princeton University Press
  • File Size : 52,5 Mb
  • Release Date : 25 August 2015
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Millions of people around the world today spend portions of their lives in online virtual worlds. Second Life is one of the largest of these virtual worlds. The residents of

Learning and Research in Virtual Worlds

Learning and Research in Virtual Worlds
  • Publisher : Routledge
  • File Size : 24,8 Mb
  • Release Date : 13 September 2013
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Virtual worlds are places where humans interact, and as such they can be environments for research and learning. However, they are complex and mutable in ways that more controlled and