Reimagining Boredom in Classrooms Through Digital Game Spaces Book [PDF] Download

Download the fantastic book titled Reimagining Boredom in Classrooms Through Digital Game Spaces written by Noreen Dunnett, available in its entirety in both PDF and EPUB formats for online reading. This page includes a concise summary, a preview of the book cover, and detailed information about "Reimagining Boredom in Classrooms Through Digital Game Spaces", which was released on 29 May 2024. We suggest perusing the summary before initiating your download. This book is a top selection for enthusiasts of the Boredom genre.

Summary of Reimagining Boredom in Classrooms Through Digital Game Spaces by Noreen Dunnett PDF

"This book challenges common understandings of boredom and disengagement in classrooms, taking a relational approach to boredom which looks beyond the usual distinctions between in-school and out-of-school practices. The book explores how a sociomaterial perspective can provide an alternative analysis of boredom as performative, and as a phenomenon assembled in space and time rather than as a psychological attribute of the individual student. This perspective explores the affective experience of learning and how it is created in the classroom through assemblages of people, technology, objects and environment and the differing relations within them. Drawing on empirical data from a case study which compares formal learning and digital gaming practices in a group of secondary schools in England, the book suggests that by altering the affordances and constraints available in learning situations we can prevent boredom and disengagement emerging in the classroom. This innovative book proposes that the mobility and dynamism of game spaces offer us new ways to re-imagine engagement in learning and will be of relevance to scholars, researchers and postgraduate students in the fields of teaching and learning, digital gaming, educational philosophy and educational technology"--


Detail About Reimagining Boredom in Classrooms Through Digital Game Spaces PDF

  • Author : Noreen Dunnett
  • Publisher : Anonim
  • Genre : Boredom
  • Total Pages : 0 pages
  • ISBN : 9781032345383
  • PDF File Size : 13,9 Mb
  • Language : English
  • Rating : 4/5 from 21 reviews

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Reimagining Boredom in Classrooms Through Digital Game Spaces

Reimagining Boredom in Classrooms Through Digital Game Spaces
  • Publisher : Unknown Publisher
  • File Size : 27,5 Mb
  • Release Date : 29 May 2024
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"This book challenges common understandings of boredom and disengagement in classrooms, taking a relational approach to boredom which looks beyond the usual distinctions between in-school and out-of-school practices. The book

Reimagining Boredom in Classrooms through Digital Game Spaces

Reimagining Boredom in Classrooms through Digital Game Spaces
  • Publisher : Taylor & Francis
  • File Size : 28,9 Mb
  • Release Date : 05 March 2024
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This book challenges common understandings of boredom and disengagement in classrooms, taking a relational approach to boredom which looks beyond the usual distinctions between in-school and out-of-school practices. The book

On the Theory of Content Transformation in Education

On the Theory of Content Transformation in Education
  • Publisher : Taylor & Francis
  • File Size : 29,8 Mb
  • Release Date : 21 March 2024
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This volume presents a novel, theoretical, micro-analytical model – the 3A Methodology – for assessing the quality of school education. Drawing on philosophers as well as theoretical and pedagogical traditions from European

Living Educational Theory Research as an Epistemology for Practice

Living Educational Theory Research as an Epistemology for Practice
  • Publisher : Taylor & Francis
  • File Size : 40,9 Mb
  • Release Date : 03 June 2024
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This book explores a value-based research methodology, Living Educational Theory Research (LETR), which aligns a values-based approach with key tenets of professional development to inform and inspire future educators’ practice.

Power Up Your Classroom

Power Up Your Classroom
  • Publisher : International Society for Technology in Education
  • File Size : 53,5 Mb
  • Release Date : 24 August 2022
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Learn to design learning experiences that leverage gameplay to increase motivation and engagement, while building classroom community. By the time Lindsey Blass and Cate Tolnai’s paths crossed, both had

Digital Distractions in the College Classroom

Digital Distractions in the College Classroom
  • Publisher : IGI Global
  • File Size : 37,8 Mb
  • Release Date : 04 February 2022
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Student misuse of mobile technology for off-task purposes has become an international phenomenon in college classrooms. When a student’s self-regulation of learning breaks down in the classroom, or when

The One World Schoolhouse

The One World Schoolhouse
  • Publisher : Twelve
  • File Size : 31,7 Mb
  • Release Date : 02 October 2012
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A free, world-class education for anyone, anywhere: this is the goal of the Khan Academy, a passion project that grew from an ex-engineer and hedge funder's online tutoring sessions with

Physical and Virtual Learning Spaces in Higher Education

Physical and Virtual Learning Spaces in Higher Education
  • Publisher : IGI Global
  • File Size : 20,8 Mb
  • Release Date : 29 May 2024
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"This book documents real-world experiences of innovators in higher education who have redesigned spaces for learning and teaching, including physical, virtual, formal, informal, blended, flexible, and time sensitive factors" --Provided

Mobile Learning and Higher Education

Mobile Learning and Higher Education
  • Publisher : Routledge
  • File Size : 26,9 Mb
  • Release Date : 02 January 2018
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Mobile Learning and Higher Education provides case studies of mobile learning in higher education settings to showcase how devices can transform learning at the undergraduate and graduate levels. With the