Racing the Beam Book [PDF] Download

Download the fantastic book titled Racing the Beam written by Nick Montfort, available in its entirety in both PDF and EPUB formats for online reading. This page includes a concise summary, a preview of the book cover, and detailed information about "Racing the Beam", which was released on 25 February 2020. We suggest perusing the summary before initiating your download. This book is a top selection for enthusiasts of the Games & Activities genre.

Summary of Racing the Beam by Nick Montfort PDF

A study of the relationship between platform and creative expression in the Atari VCS, the gaming system for popular games like Pac-Man and Star Wars: The Empire Strikes Back. The Atari Video Computer System dominated the home video game market so completely that “Atari” became the generic term for a video game console. The Atari VCS was affordable and offered the flexibility of changeable cartridges. Nearly a thousand of these were created, the most significant of which established new techniques, mechanics, and even entire genres. This book offers a detailed and accessible study of this influential video game console from both computational and cultural perspectives. Studies of digital media have rarely investigated platforms—the systems underlying computing. This book, the first in a series of Platform Studies, does so, developing a critical approach that examines the relationship between platforms and creative expression. Nick Montfort and Ian Bogost discuss the Atari VCS itself and examine in detail six game cartridges: Combat, Adventure, Pac-Man, Yars' Revenge, Pitfall!, and Star Wars: The Empire Strikes Back. They describe the technical constraints and affordances of the system and track developments in programming, gameplay, interface, and aesthetics. Adventure, for example, was the first game to represent a virtual space larger than the screen (anticipating the boundless virtual spaces of such later games as World of Warcraft and Grand Theft Auto), by allowing the player to walk off one side into another space; and Star Wars: The Empire Strikes Back was an early instance of interaction between media properties and video games. Montfort and Bogost show that the Atari VCS—often considered merely a retro fetish object—is an essential part of the history of video games.


Detail About Racing the Beam PDF

  • Author : Nick Montfort
  • Publisher : MIT Press
  • Genre : Games & Activities
  • Total Pages : 193 pages
  • ISBN : 0262539764
  • PDF File Size : 12,5 Mb
  • Language : English
  • Rating : 4/5 from 21 reviews

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Racing the Beam

Racing the Beam
  • Publisher : MIT Press
  • File Size : 51,9 Mb
  • Release Date : 25 February 2020
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A study of the relationship between platform and creative expression in the Atari VCS, the gaming system for popular games like Pac-Man and Star Wars: The Empire Strikes Back. The

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  • File Size : 29,8 Mb
  • Release Date : 23 November 2012
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A single line of code offers a way to understand the cultural context of computing. This book takes a single line of code—the extremely concise BASIC program for the

How to Do Things with Videogames

How to Do Things with Videogames
  • Publisher : U of Minnesota Press
  • File Size : 29,6 Mb
  • Release Date : 05 August 2011
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In recent years, computer games have moved from the margins of popular culture to its center. Reviews of new games and profiles of game designers now regularly appear in the

Twisty Little Passages

Twisty Little Passages
  • Publisher : MIT Press
  • File Size : 43,9 Mb
  • Release Date : 11 February 2005
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A critical approach to interactive fiction, as literature and game. Interactive fiction—the best-known form of which is the text game or text adventure—has not received as much critical

I Am Error

I Am Error
  • Publisher : MIT Press
  • File Size : 49,8 Mb
  • Release Date : 01 May 2015
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The complex material histories of the Nintendo Entertainment System platform, from code to silicon, focusing on its technical constraints and its expressive affordances. In the 1987 Nintendo Entertainment System videogame Zelda

Beam

Beam
  • Publisher : Oxford University Press
  • File Size : 21,9 Mb
  • Release Date : 10 March 2005
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Beam is the story of the race to make the laser, the three intense years from the birth of the laser idea to its breakthrough demonstration in a California laboratory.

A History of Video Games in 64 Objects

A History of Video Games in 64 Objects
  • Publisher : HarperCollins
  • File Size : 35,6 Mb
  • Release Date : 29 May 2018
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Inspired by the groundbreaking A History of the World in 100 Objects, this book draws on the unique collections of The Strong museum in Rochester, New York, to chronicle the evolution

The Future Was Here

The Future Was Here
  • Publisher : MIT Press
  • File Size : 49,7 Mb
  • Release Date : 13 April 2012
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Exploring the often-overlooked history and technological innovations of the world's first true multimedia computer. Long ago, in 1985, personal computers came in two general categories: the friendly, childish game machine used

Race for the Escape

Race for the Escape
  • Publisher : Delacorte Press
  • File Size : 21,9 Mb
  • Release Date : 05 July 2022
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Five kids. One ultimate escape room. Can they solve it--or will they die trying? From the award-winning author of The Many World of Albie Bright comes a brand-new adventure that

Persuasive Games

Persuasive Games
  • Publisher : MIT Press
  • File Size : 46,8 Mb
  • Release Date : 13 August 2010
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An exploration of the way videogames mount arguments and make expressive statements about the world that analyzes their unique persuasive power in terms of their computational properties. Videogames are an