Download the fantastic book titled Playing with Religion in Digital Games written by Heidi A. Campbell, available in its entirety in both PDF and EPUB formats for online reading. This page includes a concise summary, a preview of the book cover, and detailed information about "Playing with Religion in Digital Games", which was released on 28 April 2014. We suggest perusing the summary before initiating your download. This book is a top selection for enthusiasts of the Games & Activities genre.
Summary of Playing with Religion in Digital Games by Heidi A. Campbell PDF
Shaman, paragon, God-mode: modern video games are heavily coded with religious undertones. From the Shinto-inspired Japanese video game Okami to the internationally popular The Legend of Zelda and Halo, many video games rely on religious themes and symbols to drive the narrative and frame the storyline. Playing with Religion in Digital Games explores the increasingly complex relationship between gaming and global religious practices. For example, how does religion help organize the communities in MMORPGs such as World of Warcraft? What role has censorship played in localizing games like Actraiser in the western world? How do evangelical Christians react to violence, gore, and sexuality in some of the most popular games such as Mass Effect or Grand Theft Auto? With contributions by scholars and gamers from all over the world, this collection offers a unique perspective to the intersections of religion and the virtual world.
Detail About Playing with Religion in Digital Games PDF
- Author : Heidi A. Campbell
- Publisher : Indiana University Press
- Genre : Games & Activities
- Total Pages : 304 pages
- ISBN : 0253012635
- Release Date : 28 April 2014
- PDF File Size : 29,8 Mb
- Language : English
- Rating : 4/5 from 21 reviews
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