Playing with Religion in Digital Games Book [PDF] Download

Download the fantastic book titled Playing with Religion in Digital Games written by Heidi A. Campbell, available in its entirety in both PDF and EPUB formats for online reading. This page includes a concise summary, a preview of the book cover, and detailed information about "Playing with Religion in Digital Games", which was released on 28 April 2014. We suggest perusing the summary before initiating your download. This book is a top selection for enthusiasts of the Games & Activities genre.

Summary of Playing with Religion in Digital Games by Heidi A. Campbell PDF

Shaman, paragon, God-mode: modern video games are heavily coded with religious undertones. From the Shinto-inspired Japanese video game Okami to the internationally popular The Legend of Zelda and Halo, many video games rely on religious themes and symbols to drive the narrative and frame the storyline. Playing with Religion in Digital Games explores the increasingly complex relationship between gaming and global religious practices. For example, how does religion help organize the communities in MMORPGs such as World of Warcraft? What role has censorship played in localizing games like Actraiser in the western world? How do evangelical Christians react to violence, gore, and sexuality in some of the most popular games such as Mass Effect or Grand Theft Auto? With contributions by scholars and gamers from all over the world, this collection offers a unique perspective to the intersections of religion and the virtual world.


Detail About Playing with Religion in Digital Games PDF

  • Author : Heidi A. Campbell
  • Publisher : Indiana University Press
  • Genre : Games & Activities
  • Total Pages : 304 pages
  • ISBN : 0253012635
  • PDF File Size : 29,8 Mb
  • Language : English
  • Rating : 4/5 from 21 reviews

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Playing with Religion in Digital Games

Playing with Religion in Digital Games
  • Publisher : Indiana University Press
  • File Size : 33,7 Mb
  • Release Date : 28 April 2014
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Shaman, paragon, God-mode: modern video games are heavily coded with religious undertones. From the Shinto-inspired Japanese video game Okami to the internationally popular The Legend of Zelda and Halo, many

Methods for Studying Video Games and Religion

Methods for Studying Video Games and Religion
  • Publisher : Routledge
  • File Size : 48,8 Mb
  • Release Date : 28 November 2017
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Game studies has been an understudied area within the emerging field of digital media and religion. Video games can reflect, reject, or reconfigure traditionally held religious ideas and often serve

The Sacred & the Digital

The Sacred & the Digital
  • Publisher : MDPI
  • File Size : 49,7 Mb
  • Release Date : 18 April 2019
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Video game studies are a relative young but flourishing academic discipline. But within game studies, however, the perspective of religion and spirituality is rather neglected, both by game scholars and

Gaming and the Divine

Gaming and the Divine
  • Publisher : Routledge
  • File Size : 22,9 Mb
  • Release Date : 28 March 2019
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This book formulates a new theological approach to the study of religion in gaming. Video games have become one of the most important cultural artefacts of modern society, both as

Religions in Play

Religions in Play
  • Publisher : Theologischer Verlag Zürich
  • File Size : 29,8 Mb
  • Release Date : 01 January 2012
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Often dismissed as "not serious", the notion of play has nevertheless been at the centre of classical theories of religion and ritual (Huizinga, Caillois, Turner, Staal, etc.). What can be

Digital Religion

Digital Religion
  • Publisher : Routledge
  • File Size : 22,9 Mb
  • Release Date : 03 May 2024
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Digital Religion offers a critical and systematic survey of the study of religion and new media. It covers religious engagement with a wide range of new media forms and highlights

Godwired

Godwired
  • Publisher : Routledge
  • File Size : 30,6 Mb
  • Release Date : 12 March 2012
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Godwired offers an engaging exploration of religious practice in the digital age. It considers how virtual experiences, like stories, games and rituals, are forms of world-building or "cosmos construction" that

Religion Online

Religion Online
  • Publisher : Bloomsbury Publishing USA
  • File Size : 37,5 Mb
  • Release Date : 07 March 2019
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Religion Online provides new insights about religiosity in a contemporary context, offering a comprehensive look at the intersection of digital media, faith communities, and practices of all sorts. Recent research

Dangerous Games

Dangerous Games
  • Publisher : Univ of California Press
  • File Size : 25,9 Mb
  • Release Date : 12 February 2015
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The 1980s saw the peak of a moral panic over fantasy role-playing games such as Dungeons and Dragons. A coalition of moral entrepreneurs that included representatives from the Christian Right,