OpenGL Game Development By Example Book [PDF] Download

Download the fantastic book titled OpenGL Game Development By Example written by Robert Madsen, available in its entirety in both PDF and EPUB formats for online reading. This page includes a concise summary, a preview of the book cover, and detailed information about "OpenGL Game Development By Example", which was released on 08 March 2016. We suggest perusing the summary before initiating your download. This book is a top selection for enthusiasts of the Computers genre.

Summary of OpenGL Game Development By Example by Robert Madsen PDF

Design and code your own 2D and 3D games efficiently using OpenGL and C++ About This Book Create 2D and 3D games completely, through a series of end-to-end game projects Learn to render high performance 2D and 3D graphics using OpenGL Implement a rudimentary game engine using step-by-step code Who This Book Is For If you are a prospective game developer with some experience using C++, then this book is for you. Both prospective and experienced game programmers will find nuggets of wisdom and practical advice as they learn to code two full games using OpenGL, C++, and a host of related tools. What You Will Learn Set up your development environment in Visual Studio using OpenGL Use 2D and 3D coordinate systems Implement an input system to handle the mouse and the keyboard Create a state machine to handle complex changes in the game Load, display, and manipulate both 2D and 3D graphics Implement collision detection and basic physics Discover the key components needed to complete a polished game Handle audio files and implement sound effects and music In Detail OpenGL is one of the most popular rendering SDKs used to develop games. OpenGL has been used to create everything from 3D masterpieces running on desktop computers to 2D puzzles running on mobile devices. You will learn to apply both 2D and 3D technologies to bring your game idea to life. There is a lot more to making a game than just drawing pictures and that is where this book is unique! It provides a complete tutorial on designing and coding games from the setup of the development environment to final credits screen, through the creation of a 2D and 3D game. The book starts off by showing you how to set up a development environment using Visual Studio, and create a code framework for your game. It then walks you through creation of two games–a 2D platform game called Roboracer 2D and a 3D first-person space shooter game–using OpenGL to render both 2D and 3D graphics using a 2D coordinate system. You'll create sprite classes, render sprites and animation, and navigate and control the characters. You will also learn how to implement input, use audio, and code basic collision and physics systems. From setting up the development environment to creating the final credits screen, the book will take you through the complete journey of creating a game engine that you can extend to create your own games. Style and approach An easy-to-follow guide full of code examples to illustrate every concept and help you build a 2D and 3D game from scratch, while learning the key tools that surround a typical OpenGL project.


Detail About OpenGL Game Development By Example PDF

  • Author : Robert Madsen
  • Publisher : Packt Publishing Ltd
  • Genre : Computers
  • Total Pages : 340 pages
  • ISBN : 1783288205
  • PDF File Size : 50,5 Mb
  • Language : English
  • Rating : 4/5 from 21 reviews

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OpenGL Game Development By Example

OpenGL Game Development By Example
  • Publisher : Packt Publishing Ltd
  • File Size : 51,5 Mb
  • Release Date : 08 March 2016
GET BOOK

Design and code your own 2D and 3D games efficiently using OpenGL and C++ About This Book Create 2D and 3D games completely, through a series of end-to-end game projects

C++ Game Development By Example

C++ Game Development By Example
  • Publisher : Packt Publishing
  • File Size : 53,8 Mb
  • Release Date : 03 May 2019
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Explore modern game programming and rendering techniques to build games using C++ programming language and its popular libraries Key Features Learn how you can build basic 2D and complex 3D

OpenGL Game Development by Example

OpenGL Game Development by Example
  • Publisher : Packt Publishing
  • File Size : 55,7 Mb
  • Release Date : 08 March 2016
GET BOOK

Design and code your own 2D and 3D games efficiently using OpenGL and C++About This Book- Create 2D and 3D games completely, through a series of end-to-end game projects-

C++ Game Development By Example

C++ Game Development By Example
  • Publisher : Packt Publishing Ltd
  • File Size : 25,9 Mb
  • Release Date : 03 May 2019
GET BOOK

Explore modern game programming and rendering techniques to build games using C++ programming language and its popular libraries Key FeaturesLearn how you can build basic 2D and complex 3D games

OpenGL Development Cookbook

OpenGL Development Cookbook
  • Publisher : Packt Publishing Ltd
  • File Size : 52,7 Mb
  • Release Date : 01 January 2013
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The book is written in a Cookbook format with practical recipes aimed at helping you exploit OpenGL to its full potential. This book is targeted towards intermediate OpenGL programmers. However,

Learn OpenGL

Learn OpenGL
  • Publisher : Packt Publishing Ltd
  • File Size : 30,5 Mb
  • Release Date : 31 August 2018
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A step-by-step instructional guide to understanding the fundamentals of game development with OpenGL. Right from the setup to the important features, we'll get a better understanding of games and the

Mastering SFML Game Development

Mastering SFML Game Development
  • Publisher : Packt Publishing Ltd
  • File Size : 32,5 Mb
  • Release Date : 30 January 2017
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Create complex and visually stunning games using all the advanced features available in SFML development About This Book Build custom tools, designed to work with your specific game. Use raw

Beginning OpenGL Game Programming

Beginning OpenGL Game Programming
  • Publisher : Cengage Learning
  • File Size : 41,8 Mb
  • Release Date : 27 April 2024
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Annotation. With "Beginning OpenGL Game Programming," you?ll learn how to use OpenGL to develop games using high-performance graphics and game libraries. Focusing solely on topics related to graphics and