Making Games for Impact Book [PDF] Download

Download the fantastic book titled Making Games for Impact written by Kurt Squire, available in its entirety in both PDF and EPUB formats for online reading. This page includes a concise summary, a preview of the book cover, and detailed information about "Making Games for Impact", which was released on 26 October 2021. We suggest perusing the summary before initiating your download. This book is a top selection for enthusiasts of the Education genre.

Summary of Making Games for Impact by Kurt Squire PDF

Designing games for learning: case studies show how to incorporate impact goals, build a team, and work with experts to create an effective game. Digital games for learning are now commonplace, used in settings that range from K–12 education to advanced medical training. In this book, Kurt Squire examines the ways that games make an impact on learning, investigating how designers and developers incorporate authentic social impact goals, build a team, and work with experts in order to make games that are effective and marketable. Because there is no one design process for making games for impact—specific processes arise in response to local needs and conditions—Squire presents a series of case studies that range from a small, playable game created by a few programmers and an artist to a multimillion-dollar project with funders, outside experts, and external constraints. These cases, drawn from the Games + Learning + Society Center at the University of Wisconsin–Madison, show designers tackling such key issues as choosing platforms, using data analytics to guide development, and designing for new markets. Although not a how-to guide, the book offers developers, researchers, and students real-world lessons in greenlighting a project, scaling up design teams, game-based assessment, and more. The final chapter examines the commercial development of an impact game in detail, describing the creation of an astronomy game, At Play in the Cosmos, that ships with an introductory college textbook.


Detail About Making Games for Impact PDF

  • Author : Kurt Squire
  • Publisher : MIT Press
  • Genre : Education
  • Total Pages : 253 pages
  • ISBN : 026236249X
  • PDF File Size : 36,6 Mb
  • Language : English
  • Rating : 4/5 from 21 reviews

Clicking on the GET BOOK button will initiate the downloading process of Making Games for Impact by Kurt Squire. This book is available in ePub and PDF format with a single click unlimited downloads.

GET BOOK

Making Games for Impact

Making Games for Impact
  • Publisher : MIT Press
  • File Size : 29,5 Mb
  • Release Date : 26 October 2021
GET BOOK

Designing games for learning: case studies show how to incorporate impact goals, build a team, and work with experts to create an effective game. Digital games for learning are now

Making Games

Making Games
  • Publisher : MIT Press
  • File Size : 49,5 Mb
  • Release Date : 16 February 2021
GET BOOK

An argument that production tools shape the aesthetics and political economy of games as an expressive medium. In Making Games, Stefan Werning considers the role of tools (primarily but not

Building HTML5 Games with ImpactJS

Building HTML5 Games with ImpactJS
  • Publisher : "O'Reilly Media, Inc."
  • File Size : 41,9 Mb
  • Release Date : 15 February 2012
GET BOOK

Create a real 2D game from start to finish with ImpactJS, the JavaScript game framework that works with the HTML5's Canvas element. Making video games is hard work that

Doing Things with Games

Doing Things with Games
  • Publisher : CRC Press
  • File Size : 51,5 Mb
  • Release Date : 01 July 2019
GET BOOK

The book provides a contemporary foundation in designing social impact games. It is structured in 3 parts: understanding, application, and implementation. The book serves as a guide to designing social impact

How Video Games Impact Players

How Video Games Impact Players
  • Publisher : Lexington Books
  • File Size : 34,6 Mb
  • Release Date : 17 May 2016
GET BOOK

How Video Games Impact Players provides a balanced and nuanced look at the complex role that video games play in society through an analysis of the positive and negative effects

Getting Gamers

Getting Gamers
  • Publisher : Rowman & Littlefield Publishers
  • File Size : 36,6 Mb
  • Release Date : 15 January 2019
GET BOOK

A psychologist and life-long fan of video games helps you understand what psychology has to say about why video games and mobile game apps are designed the way they are,

Game Design Workshop

Game Design Workshop
  • Publisher : CRC Press
  • File Size : 45,6 Mb
  • Release Date : 03 January 2004
GET BOOK

As experienced teachers of novice game designers, the authors have discovered patterns in the way that students grasp game design - the mistakes they make as well as the methods

Game Feel

Game Feel
  • Publisher : CRC Press
  • File Size : 27,8 Mb
  • Release Date : 13 October 2008
GET BOOK

"Game Feel" exposes "feel" as a hidden language in game design that no one has fully articulated yet. The language could be compared to the building blocks of music (time

HTML5 Games

HTML5 Games
  • Publisher : John Wiley & Sons
  • File Size : 32,5 Mb
  • Release Date : 30 November 2011
GET BOOK

Discover new opportunities for building 2D and 3D games with HTML5 The newest iteration of HTML, HTML5 can be used with JavaScript, CSS3, and WebGL to create beautiful, unique, engaging

Emotions, Technology, and Digital Games

Emotions, Technology, and Digital Games
  • Publisher : Academic Press
  • File Size : 22,7 Mb
  • Release Date : 25 September 2015
GET BOOK

Emotions, Technology, and Digital Games explores the need for people to experience enjoyment, excitement, anxiety, anger, frustration, and many other emotions. The book provides essential information on why it is