Libraries Got Game Book [PDF] Download

Download the fantastic book titled Libraries Got Game written by Brian Mayer, available in its entirety in both PDF and EPUB formats for online reading. This page includes a concise summary, a preview of the book cover, and detailed information about "Libraries Got Game", which was released on 01 June 2024. We suggest perusing the summary before initiating your download. This book is a top selection for enthusiasts of the Language Arts & Disciplines genre.

Summary of Libraries Got Game by Brian Mayer PDF

A much-talked-about topic gets thorough consideration from two educator-librarians, who explain exactly how designer board gameswhich are worlds apart from games produced strictly for the educational market can become curricular staples for students young and old.


Detail About Libraries Got Game PDF

  • Author : Brian Mayer
  • Publisher : American Library Association
  • Genre : Language Arts & Disciplines
  • Total Pages : 145 pages
  • ISBN : 0838910092
  • PDF File Size : 48,9 Mb
  • Language : English
  • Rating : 4/5 from 21 reviews

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Libraries Got Game

Libraries Got Game
  • Publisher : American Library Association
  • File Size : 36,7 Mb
  • Release Date : 01 June 2024
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A much-talked-about topic gets thorough consideration from two educator-librarians, who explain exactly how designer board gameswhich are worlds apart from games produced strictly for the educational market can become curricular

Games in Libraries

Games in Libraries
  • Publisher : McFarland
  • File Size : 46,7 Mb
  • Release Date : 28 January 2014
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Librarians are beginning to see the importance of game based learning and the incorporation of games into library services. This book is written for them--so they can use games to

Librarian's Guide to Games and Gamers

Librarian's Guide to Games and Gamers
  • Publisher : Bloomsbury Publishing USA
  • File Size : 31,7 Mb
  • Release Date : 15 November 2021
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Helps librarians who are not themselves seasoned gamers to better understand the plethora of gaming products available and how they might appeal to library users. As games grow ever-more ubiquitous

Teen Games Rule!

Teen Games Rule!
  • Publisher : Libraries Unlimited
  • File Size : 21,5 Mb
  • Release Date : 12 November 2013
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Gaming offers a great way to reach teens. This book gives library staff the tools to deliver game programming that goes beyond the basic video and board game format. Games

Creating and Promoting Lifelong Learning in Public Libraries

Creating and Promoting Lifelong Learning in Public Libraries
  • Publisher : Rowman & Littlefield
  • File Size : 29,5 Mb
  • Release Date : 21 June 2016
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Creating and Promoting Lifelong Learning in Public Libraries: Tools and Tips For Practitioners is the sequel to Lifelong Learning in Public Libraries: Principles, Programs, and People. On the one hand,

Teen Games Rule!

Teen Games Rule!
  • Publisher : Bloomsbury Publishing USA
  • File Size : 42,6 Mb
  • Release Date : 12 November 2013
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Gaming offers a great way to reach teens. This book gives library staff the tools to deliver game programming that goes beyond the basic video and board game format. Games

Gaming in Academic Libraries

Gaming in Academic Libraries
  • Publisher : Association of College & Research Libraries
  • File Size : 51,9 Mb
  • Release Date : 01 June 2024
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This book aims to show how librarians in colleges and universities of varying sizes, populations, and locations have successfully incorporated gaming into their libraries.-Introduction. In an attempt to encompass

Gaming Programs for All Ages at the Library

Gaming Programs for All Ages at the Library
  • Publisher : Rowman & Littlefield
  • File Size : 51,5 Mb
  • Release Date : 20 June 2018
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Join librarian and lifelong gamer Tom Bruno on his quest to bring gaming to his library community, from bringing back classic board games such as Fireball Island to offering free

Gamification

Gamification
  • Publisher : Rowman & Littlefield
  • File Size : 55,9 Mb
  • Release Date : 16 February 2017
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Games can seem to do the impossible: reach patrons and drive traffic to projects and services. But how can libraries use gamification and game elements to improve instruction and outreach,