Gameplay and Design Book [PDF] Download

Download the fantastic book titled Gameplay and Design written by Kevin Oxland, available in its entirety in both PDF and EPUB formats for online reading. This page includes a concise summary, a preview of the book cover, and detailed information about "Gameplay and Design", which was released on 03 June 2024. We suggest perusing the summary before initiating your download. This book is a top selection for enthusiasts of the Computer games genre.

Summary of Gameplay and Design by Kevin Oxland PDF

Covering the process of video game design, this title builds up a set of techniques used by designers within the industry. It explains how and why things are done the way they are, and features first-hand experiences, examples and case studies from the creators of successful games such as Peter Molyneux's 'Black and White'.


Detail About Gameplay and Design PDF

  • Author : Kevin Oxland
  • Publisher : Addison Wesley Longman
  • Genre : Computer games
  • Total Pages : 372 pages
  • ISBN :
  • PDF File Size : 46,8 Mb
  • Language : English
  • Rating : 4/5 from 21 reviews

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Gameplay and Design

Gameplay and Design
  • Publisher : Addison Wesley Longman
  • File Size : 38,7 Mb
  • Release Date : 03 June 2024
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Covering the process of video game design, this title builds up a set of techniques used by designers within the industry. It explains how and why things are done the

Beyond Choices

Beyond Choices
  • Publisher : MIT Press
  • File Size : 39,6 Mb
  • Release Date : 06 September 2013
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How computer games can be designed to create ethically relevant experiences for players. Today's blockbuster video games—and their never-ending sequels, sagas, and reboots—provide plenty of excitement in high-resolution

Practical Game Design

Practical Game Design
  • Publisher : Packt Publishing Ltd
  • File Size : 20,5 Mb
  • Release Date : 19 April 2018
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Design accessible and creative games across genres, platforms, and development realities Key Features Implement the skills and techniques required to work in a professional studio Ace the core principles and

Game Design

Game Design
  • Publisher : Jones & Bartlett Publishers
  • File Size : 27,7 Mb
  • Release Date : 03 June 2024
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456 Puzzle Solving p.

Fundamentals of Game Design

Fundamentals of Game Design
  • Publisher : New Riders
  • File Size : 54,6 Mb
  • Release Date : 07 April 2010
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To create a great video game, you must start with a solid game design: A well-designed game is easier to build, more entertaining, and has a better chance of succeeding

Elements of Game Design

Elements of Game Design
  • Publisher : MIT Press
  • File Size : 55,5 Mb
  • Release Date : 18 August 2020
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An introduction to the basic concepts of game design, focusing on techniques used in commercial game production. This textbook by a well-known game designer introduces the basics of game design,

Basics of Game Design

Basics of Game Design
  • Publisher : CRC Press
  • File Size : 26,8 Mb
  • Release Date : 19 April 2016
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Basics of Game Design is for anyone wanting to become a professional game designer. Focusing on creating the game mechanics for data-driven games, it covers role-playing, real-time strategy, first-person shooter,

The Art of Game Design

The Art of Game Design
  • Publisher : CRC Press
  • File Size : 54,9 Mb
  • Release Date : 04 August 2008
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Anyone can master the fundamentals of game design - no technological expertise is necessary. The Art of Game Design: A Book of Lenses shows that the same basic principles of

Fundamentals of Game Design

Fundamentals of Game Design
  • Publisher : New Riders
  • File Size : 24,7 Mb
  • Release Date : 19 December 2013
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Now in its third edition, the classic book on game design has been completely revised to include the latest developments in the game industry. Readers will learn all the fundamentals

Advanced Game Design

Advanced Game Design
  • Publisher : Addison-Wesley Professional
  • File Size : 42,8 Mb
  • Release Date : 30 October 2017
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In Advanced Game Design, pioneering game designer and instructor Michael Sellers situates game design practices in a strong theoretical framework of systems thinking, enabling designers to think more deeply and