Game | World | Architectonics
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- Publisher : Unknown Publisher
- File Size : 50,5 Mb
- Release Date : 25 June 2024
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What consequences does the design of the virtual yield for architecture and to what extent can the nature of architecture be used productively to turn game-worlds into sustainable places -
What consequences does the design of the virtual yield for architecture and to what extent can architecture be used to turn game-worlds into sustainable places in "reality"? This pioneering collection
Videogames have always depicted representations of American culture, but how exactly they feed back into this culture is less obvious. Advocating an action-based understanding of both videogames and culture, this
Gaming no longer only takes place as a ›closed interactive experience‹ in front of TV screens, but also as broadcast on streaming platforms or as cultural events in exhibition centers
How do scholarship and practices of remembrance regarding Nazi Germany benefit from digital tools and approaches? What challenges arise from "doing history digitally" in this field – and how should they
Why do we play games and why do we play them on computers? The contributors of »Games and Rules« take a closer look at the core of each game and
This book provides an introduction and overview of the rapidly evolving topic of game narratives, presenting the new perspectives employed by researchers and the industry, highlighting the recent empirical findings
This book proposes that computer games are the paradigmatic form of contemporary landscape and offers a synthesis of art history, geography, game studies and play. Like paint on canvas, the