Game Design Deep Dive Book [PDF] Download

Download the fantastic book titled Game Design Deep Dive written by Joshua Bycer, available in its entirety in both PDF and EPUB formats for online reading. This page includes a concise summary, a preview of the book cover, and detailed information about "Game Design Deep Dive", which was released on 07 April 2021. We suggest perusing the summary before initiating your download. This book is a top selection for enthusiasts of the Computers genre.

Summary of Game Design Deep Dive by Joshua Bycer PDF

Game Design Deep Dive: Roguelikes examines the history and rise of the often-confusing roguelike genre. Despite being more than 30 years old, the roguelike genre remains a mystery to a lot of consumers and developers. Procedural generation, or having the game generate content, has been a cornerstone and point of complexity since its inception. The 2010s saw an explosion of new designs and examples, along with a debate about what a roguelike is. The genre found its way back to mainstream audiences with the award-winning Demon’s Souls and Dark Souls. Since then, roguelikes have revolutionized the way we see and design games. Author and game design critic Joshua Bycer explains the differences between the various roguelike designs and give a detailed blueprint showing what makes the best ones work. The first of its kind talking about the roguelike genre Examines the design and methodology of roguelike games and the different variations A high-level discussion and breakdown of procedural and random content generation Joshua Bycer is a game design critic with more than seven years of experience critically analyzing game design and the industry itself. In that time, through Game-Wisdom, he has interviewed hundreds of game developers and members of the industry about what it means to design video games. He is also a public speaker and presenter at schools and libraries on game design and game development.


Detail About Game Design Deep Dive PDF

  • Author : Joshua Bycer
  • Publisher : CRC Press
  • Genre : Computers
  • Total Pages : 106 pages
  • ISBN : 1000361985
  • PDF File Size : 50,7 Mb
  • Language : English
  • Rating : 4/5 from 21 reviews

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Game Design Deep Dive

Game Design Deep Dive
  • Publisher : CRC Press
  • File Size : 20,6 Mb
  • Release Date : 07 April 2021
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Game Design Deep Dive: Roguelikes examines the history and rise of the often-confusing roguelike genre. Despite being more than 30 years old, the roguelike genre remains a mystery to a lot

Game Design Deep Dive: Horror

Game Design Deep Dive: Horror
  • Publisher : CRC Press
  • File Size : 43,6 Mb
  • Release Date : 08 October 2021
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The Game Design Deep Dive series examines a specific game system or mechanic over the course of the history of the industry. This entry will examine the history and design

20 Essential Games to Study

20 Essential Games to Study
  • Publisher : CRC Press
  • File Size : 51,6 Mb
  • Release Date : 26 October 2018
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The purpose of this book is to look over the past 35 years of games to discuss titles whose design deserves to be studied by anyone with an interest in game

Sid Meier's Memoir!: A Life in Computer Games

Sid Meier's Memoir!: A Life in Computer Games
  • Publisher : W. W. Norton & Company
  • File Size : 25,5 Mb
  • Release Date : 08 September 2020
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The life and career of the legendary developer celebrated as the “godfather of computer gaming” and creator of Civilization, featuring his rules of good game design. "Sid Meier is a

Video Game Storytelling

Video Game Storytelling
  • Publisher : Watson-Guptill
  • File Size : 20,8 Mb
  • Release Date : 02 December 2014
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UNLOCK YOUR GAME'S NARRATIVE POTENTIAL! With increasingly sophisticated video games being consumed by an enthusiastic and expanding audience, the pressure is on game developers like never before to deliver exciting

Game Design Deep Dive: Horror

Game Design Deep Dive: Horror
  • Publisher : CRC Press
  • File Size : 53,7 Mb
  • Release Date : 08 October 2021
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The Game Design Deep Dive series examines a specific game system or mechanic over the course of the history of the industry. This entry will examine the history and design

Procedural Generation in Game Design

Procedural Generation in Game Design
  • Publisher : CRC Press
  • File Size : 34,7 Mb
  • Release Date : 12 June 2017
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Making a game can be an intensive process, and if not planned accurately can easily run over budget. The use of procedural generation in game design can help with the

100 Principles of Game Design

100 Principles of Game Design
  • Publisher : New Riders
  • File Size : 22,7 Mb
  • Release Date : 18 December 2012
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Game designers spend their lives solving extraordinary problems and facing mind-bending paradoxes. It’s their job to make a meticulous plan for “spontaneous fun” players will want to experience over

Persuasive Games

Persuasive Games
  • Publisher : MIT Press
  • File Size : 33,6 Mb
  • Release Date : 13 August 2010
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An exploration of the way videogames mount arguments and make expressive statements about the world that analyzes their unique persuasive power in terms of their computational properties. Videogames are an

Advanced Game Design

Advanced Game Design
  • Publisher : Addison-Wesley Professional
  • File Size : 46,5 Mb
  • Release Date : 30 October 2017
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In Advanced Game Design, pioneering game designer and instructor Michael Sellers situates game design practices in a strong theoretical framework of systems thinking, enabling designers to think more deeply and