Download the fantastic book titled eSports is Business written by Tobias M. Scholz, available in its entirety in both PDF and EPUB formats for online reading. This page includes a concise summary, a preview of the book cover, and detailed information about "eSports is Business", which was released on 20 February 2019. We suggest perusing the summary before initiating your download. This book is a top selection for enthusiasts of the Business & Economics genre.
Summary of eSports is Business by Tobias M. Scholz PDF
The global phenomenon of eSports has experienced exponential growth in recent years, gaining interest from the media, sports and technology industries. Being born digital, global and agile, competitive gaming appeals to a young and emerging audience, and therefore the management of businesses within the eSports industry requires a unique strategy. Presenting a short history of the industry and an overview of its various stakeholders, the author explores how important governing principles have emerged to culminate in a business model network. An insightful read for scholars researching innovation, eBusiness and strategy, this book takes a pioneering approach and examines potential implications for the future of eSports.
Detail About eSports is Business PDF
- Author : Tobias M. Scholz
- Publisher : Springer
- Genre : Business & Economics
- Total Pages : 165 pages
- ISBN : 3030111997
- Release Date : 20 February 2019
- PDF File Size : 45,5 Mb
- Language : English
- Rating : 4/5 from 21 reviews
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