Engaging with Videogames Play Theory and Practice Book [PDF] Download

Download the fantastic book titled Engaging with Videogames Play Theory and Practice written by Dawn Stobbart, available in its entirety in both PDF and EPUB formats for online reading. This page includes a concise summary, a preview of the book cover, and detailed information about "Engaging with Videogames Play Theory and Practice", which was released on 17 June 2024. We suggest perusing the summary before initiating your download. This book is a top selection for enthusiasts of the Communication genre.

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Detail About Engaging with Videogames Play Theory and Practice PDF

  • Author : Dawn Stobbart
  • Publisher : Anonim
  • Genre : Communication
  • Total Pages : 123 pages
  • ISBN : 9789004371408
  • PDF File Size : 25,6 Mb
  • Language : English
  • Rating : 4/5 from 21 reviews

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Engaging with Videogames: Play, Theory and Practice

Engaging with Videogames: Play, Theory and Practice
  • Publisher : BRILL
  • File Size : 53,9 Mb
  • Release Date : 04 January 2019
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This volume was first published by Inter-Disciplinary Press in 2014. Engaging with Videogames focuses on the multiplicity of lenses through which the digital game can be understood, particularly as a cultural

Video Games and Comedy

Video Games and Comedy
  • Publisher : Springer Nature
  • File Size : 55,9 Mb
  • Release Date : 26 March 2022
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Video Games and Comedy is the first edited volume to explore the intersections between comedy and video games. This pioneering book collects chapters from a diverse group of scholars, covering

Performativity in Art, Literature, and Videogames

Performativity in Art, Literature, and Videogames
  • Publisher : Springer
  • File Size : 28,5 Mb
  • Release Date : 12 July 2017
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This book modifies the concept of performativity with media theory in order to build a rigorous method for analyzing videogame performances. Beginning with an interdisciplinary exploration of performative motifs in

Miscommunications

Miscommunications
  • Publisher : Bloomsbury Publishing USA
  • File Size : 53,5 Mb
  • Release Date : 14 January 2021
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What happens when communication breaks down? Is it the condition for mistakes and errors that is characteristic of digital culture? And if mistakes and errors have a certain power, what

How Pac-Man Eats

How Pac-Man Eats
  • Publisher : MIT Press
  • File Size : 32,5 Mb
  • Release Date : 15 December 2020
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How the tools and concepts for making games are connected to what games can and do mean; with examples ranging from Papers, Please to Dys4ia. In How Pac-Man Eats,

Serious Educational Games

Serious Educational Games
  • Publisher : BRILL
  • File Size : 26,9 Mb
  • Release Date : 01 January 2008
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Serious Educational Games: From Theory to Practice focuses on experiences and lessons learned through the design, creation and research in the Serious Education Games Movement. Serious Games is a term

Entertainment Computing – ICEC 2022

Entertainment Computing – ICEC 2022
  • Publisher : Springer Nature
  • File Size : 42,5 Mb
  • Release Date : 24 October 2022
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This book constitutes the refereed proceedings of the 21sth IFIP TC 14 International Conference on Entertainment Computing, ICEC 2022, which was supposed to take place in Bremen, Germany, in November 2022. The 13 full

Global Perspectives on Digital Literature

Global Perspectives on Digital Literature
  • Publisher : Taylor & Francis
  • File Size : 44,9 Mb
  • Release Date : 22 June 2023
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Global Perspectives on Digital Literature: A Critical Introduction for the Twenty-First Century explores how digital literary forms shape and are shaped by aesthetic and political exchanges happening across languages and

Metagames

Metagames
  • Publisher : Taylor & Francis
  • File Size : 35,5 Mb
  • Release Date : 05 March 2024
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Metagames: Games about Games scrutinizes how various meta devices, such as breaking the fourth wall and unreliable narrator, change and adapt when translated into the uniquely interactive medium of digital