Digital Games and Language Learning Book [PDF] Download

Download the fantastic book titled Digital Games and Language Learning written by Mark Peterson, available in its entirety in both PDF and EPUB formats for online reading. This page includes a concise summary, a preview of the book cover, and detailed information about "Digital Games and Language Learning", which was released on 25 March 2021. We suggest perusing the summary before initiating your download. This book is a top selection for enthusiasts of the Language Arts & Disciplines genre.

Summary of Digital Games and Language Learning by Mark Peterson PDF

Due to the rapid development of gaming technologies in recent years, there has been a surge of interest in the role that digital games can play in foreign and second language learning. Bringing together innovative research from an international team of contributors, this book provides a comprehensive overview of the use of digital games in computer-assisted language learning (CALL). The book firstly lays the theoretical foundations and outlines various rationales for using digital games, incorporating contemporary theories of second language acquisition. It also explores the development and impact of digital games designed specifically for language learning, giving due consideration to design principles, pedagogical requirements and student health. Chapters then draw on case studies from Europe and Japan to analyse in-game interaction, attitudes and participation in both institutional and out-of-classroom settings. Seamlessly combining theory with practical application, this book outlines recent developments in the field and the direction of future research, and is a valuable resource for instructors, researchers and practitioners who are designing games or looking to use them in their classrooms.


Detail About Digital Games and Language Learning PDF

  • Author : Mark Peterson
  • Publisher : Bloomsbury Publishing
  • Genre : Language Arts & Disciplines
  • Total Pages : 288 pages
  • ISBN : 1350133019
  • PDF File Size : 46,7 Mb
  • Language : English
  • Rating : 4/5 from 21 reviews

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Digital Games and Language Learning

Digital Games and Language Learning
  • Publisher : Bloomsbury Publishing
  • File Size : 32,7 Mb
  • Release Date : 25 March 2021
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Due to the rapid development of gaming technologies in recent years, there has been a surge of interest in the role that digital games can play in foreign and second

Digital Games in Language Learning

Digital Games in Language Learning
  • Publisher : Taylor & Francis
  • File Size : 52,8 Mb
  • Release Date : 12 August 2022
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This edited volume provides a comprehensive overview of contemporary research into the application of digital games in second and foreign language teaching and learning. As the use of digital games

Digital Games in Language Learning and Teaching

Digital Games in Language Learning and Teaching
  • Publisher : Springer
  • File Size : 29,7 Mb
  • Release Date : 12 June 2012
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This edited volume explores how digital games have the potential to engage learners both within and outside the classroom and to encourage interaction in the target language. This is the

Computer Games and Language Learning

Computer Games and Language Learning
  • Publisher : Springer
  • File Size : 53,7 Mb
  • Release Date : 12 January 2016
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A comprehensive and accessible overview for language educators, researchers, and students, this book examines the relationship between technological innovation and development in the field of computer-assisted language learning, exploring relevant

Digital Games and Learning

Digital Games and Learning
  • Publisher : Routledge
  • File Size : 39,8 Mb
  • Release Date : 26 March 2014
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In recent years, there has been growing interest in the use of digital games to enhance teaching and learning at all educational levels, from early years through to lifelong learning,

Gameful Second and Foreign Language Teaching and Learning

Gameful Second and Foreign Language Teaching and Learning
  • Publisher : Springer
  • File Size : 53,7 Mb
  • Release Date : 30 December 2018
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This book offers a comprehensive examination of the theory, research, and practice of the use of digital games in second and foreign language teaching and learning (L2TL). It explores

Language at Play

Language at Play
  • Publisher : Prentice Hall
  • File Size : 24,5 Mb
  • Release Date : 10 May 2024
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How digital games can inform, enhance and transform L2 pedagogy The potential of digital games in the second and foreign (L2) classroom is enormous but harnessing their potential for application

Foreign Language Learning in the Digital Age

Foreign Language Learning in the Digital Age
  • Publisher : Routledge
  • File Size : 35,6 Mb
  • Release Date : 31 January 2022
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Foreign Language Learning in the Digital Age addresses the growing significance of diversifying media in contemporary society and expands on current discourses that have formulated media and a multitude of

Inclusive Theory and Practice in Special Education

Inclusive Theory and Practice in Special Education
  • Publisher : IGI Global
  • File Size : 26,5 Mb
  • Release Date : 03 January 2020
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Inclusive education retains significant complexity associated with creating a definition, and there is significant importance within the surrounding narratives reflecting the broader definitions. Due to the flexibility within the definition,