Design and Use of Serious Games Book [PDF] Download

Download the fantastic book titled Design and Use of Serious Games written by Marja Helena Kankaanranta, available in its entirety in both PDF and EPUB formats for online reading. This page includes a concise summary, a preview of the book cover, and detailed information about "Design and Use of Serious Games", which was released on 25 December 2008. We suggest perusing the summary before initiating your download. This book is a top selection for enthusiasts of the Technology & Engineering genre.

Summary of Design and Use of Serious Games by Marja Helena Kankaanranta PDF

During the last few years, a new area of creative media industry, namely Serious Games, has started to emerge around the world. The term serious games has become more popular for example in the fields of education, business, welfare and safety. Despite this, there has been no single definition of serious games. A key question, what the concept itself means, has stayed unsolved though most have agreed on a definition that serious games are games or game-like interactive systems developed with game technology and design principles for a primary purpose other than pure entertainment. In this book, serious games are understood as games which aim at providing an engaging, self-reinforcing context in which to motivate and educate the players. Serious games can be of any genre, use any game technology, and be developed for any platform. They can be entertaining, but usually they teach the user something. The central aim of serious games is to raise quality of life and well-being. As part of interactive media industry, the serious games field focuses on designing and using digital games for real-life purposes and for the everyday life of citizens in information societies. The field of serious games focuses on such areas as education, business, welfare, military, traffic, safety, travelling and tourism.


Detail About Design and Use of Serious Games PDF

  • Author : Marja Helena Kankaanranta
  • Publisher : Springer Science & Business Media
  • Genre : Technology & Engineering
  • Total Pages : 205 pages
  • ISBN : 1402094965
  • PDF File Size : 51,6 Mb
  • Language : English
  • Rating : 4/5 from 21 reviews

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Design and Use of Serious Games

Design and Use of Serious Games
  • Publisher : Springer Science & Business Media
  • File Size : 54,9 Mb
  • Release Date : 25 December 2008
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During the last few years, a new area of creative media industry, namely Serious Games, has started to emerge around the world. The term serious games has become more popular

Design and Use of Serious Games

Design and Use of Serious Games
  • Publisher : Springer
  • File Size : 44,5 Mb
  • Release Date : 29 August 2009
GET BOOK

During the last few years, a new area of creative media industry, namely Serious Games, has started to emerge around the world. The term serious games has become more popular

Design and Use of Serious Games

Design and Use of Serious Games
  • Publisher : Springer
  • File Size : 52,5 Mb
  • Release Date : 16 December 2008
GET BOOK

During the last few years, a new area of creative media industry, namely Serious Games, has started to emerge around the world. The term serious games has become more popular

Actionable Gamification

Actionable Gamification
  • Publisher : Packt Publishing Ltd
  • File Size : 51,7 Mb
  • Release Date : 03 December 2019
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Learn all about implementing a good gamification design into your products, workplace, and lifestyle Key FeaturesExplore what makes a game fun and engagingGain insight into the Octalysis Framework and its

Serious Games

Serious Games
  • Publisher : Springer
  • File Size : 53,9 Mb
  • Release Date : 25 August 2016
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This textbook provides an introduction to the fundamentals of serious games, which differ considerably from computer games that are meant for pure entertainment. Undergraduate and graduate students from various disciplines

Serious Games and Edutainment Applications

Serious Games and Edutainment Applications
  • Publisher : Springer
  • File Size : 55,5 Mb
  • Release Date : 03 March 2017
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With the continued application of gaming for training and education, which has seen exponential growth over the past two decades, this book offers an insightful introduction to the current developments

Data-Driven Personas

Data-Driven Personas
  • Publisher : Springer Nature
  • File Size : 42,6 Mb
  • Release Date : 31 May 2022
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Data-driven personas are a significant advancement in the fields of human-centered informatics and human-computer interaction. Data-driven personas enhance user understanding by combining the empathy inherent with personas with the rationality

Serious Games

Serious Games
  • Publisher : University Press of America
  • File Size : 36,5 Mb
  • Release Date : 02 June 1987
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The author explores the ways in which games can be used to instruct and inform as well as provide pleasure. He uses innovative approaches to problem solving through individualized game