Codename Revolution Book [PDF] Download

Download the fantastic book titled Codename Revolution written by Steven E. Jones, available in its entirety in both PDF and EPUB formats for online reading. This page includes a concise summary, a preview of the book cover, and detailed information about "Codename Revolution", which was released on 24 February 2012. We suggest perusing the summary before initiating your download. This book is a top selection for enthusiasts of the Games & Activities genre.

Summary of Codename Revolution by Steven E. Jones PDF

Nintendo’s hugely popular and influential video game console system considered as technological device and social phenomenon. The Nintendo Wii, introduced in 2006, helped usher in a moment of retro-reinvention in video game play. This hugely popular console system, codenamed Revolution during development, signaled a turn away from fully immersive, time-consuming MMORPGs or forty-hour FPS games and back toward family fun in the living room. Players using the wireless motion-sensitive controller (the Wii Remote, or “Wiimote”) play with their whole bodies, waving, swinging, swaying. The mimetic interface shifts attention from what's on the screen to what's happening in physical space. This book describes the Wii’s impact in technological, social, and cultural terms, examining the Wii as a system of interrelated hardware and software that was consciously designed to promote social play in physical space. Each chapter of Codename Revolution focuses on a major component of the Wii as a platform: the console itself, designed to be low-powered and nimble; the iconic Wii Remote; Wii Fit Plus, and its controller, the Wii Balance Board; the Wii Channels interface and Nintendo’s distribution system; and the Wii as a social platform that not only affords multiplayer options but also encourages social interaction in shared physical space. Finally, the authors connect the Wii’s revolution in mimetic interface gaming—which eventually led to the release of Sony’s Move and Microsoft’s Kinect—to some of the economic and technological conditions that influence the possibility of making something new in this arena of computing and culture.


Detail About Codename Revolution PDF

  • Author : Steven E. Jones
  • Publisher : MIT Press
  • Genre : Games & Activities
  • Total Pages : 215 pages
  • ISBN : 0262300532
  • PDF File Size : 21,8 Mb
  • Language : English
  • Rating : 4/5 from 21 reviews

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Codename Revolution

Codename Revolution
  • Publisher : MIT Press
  • File Size : 42,6 Mb
  • Release Date : 24 February 2012
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Nintendo’s hugely popular and influential video game console system considered as technological device and social phenomenon. The Nintendo Wii, introduced in 2006, helped usher in a moment of retro-reinvention in

Codename Revolution

Codename Revolution
  • Publisher : Unknown Publisher
  • File Size : 48,6 Mb
  • Release Date : 02 June 2024
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Nintendo's hugely popular and influential video game console system considered as technological device and social phenomenon.

The Emergence of the Digital Humanities

The Emergence of the Digital Humanities
  • Publisher : Routledge
  • File Size : 30,6 Mb
  • Release Date : 15 August 2013
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The past decade has seen a profound shift in our collective understanding of the digital network. What was once understood to be a transcendent virtual reality is now experienced as

Storytelling in the Media Convergence Age

Storytelling in the Media Convergence Age
  • Publisher : Springer
  • File Size : 53,8 Mb
  • Release Date : 18 December 2014
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Why do screen narratives remain so different in an age of convergence and globalisation that many think is blurring distinctions? This collection attempts to answer this question using examples drawn

Media in Mind

Media in Mind
  • Publisher : Oxford University Press
  • File Size : 48,7 Mb
  • Release Date : 30 November 2018
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Where do you end, and where do media begin? In Media in Mind, author Daniel Reynolds draws upon naturalist philosophies of the mind from John Dewey through contemporary theories of

The Routledge Companion to Video Game Studies

The Routledge Companion to Video Game Studies
  • Publisher : Taylor & Francis
  • File Size : 35,8 Mb
  • Release Date : 19 June 2023
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A definitive guide to contemporary video game studies, this second edition has been fully revised and updated to address the ongoing theoretical and methodological development of game studies. Expertly compiled

Playable Bodies

Playable Bodies
  • Publisher : Oxford University Press
  • File Size : 41,8 Mb
  • Release Date : 01 March 2017
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What happens when machines teach humans to dance? Dance video games transform players' experiences of popular music, invite experimentation with gendered and racialized movement styles, and present new possibilities for

Location-Based Gaming

Location-Based Gaming
  • Publisher : Springer
  • File Size : 51,5 Mb
  • Release Date : 29 June 2018
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Location-based games emerged in the early 2000s following the commercialisation of GPS and artistic experimentation with ‘locative media’ technologies. Location-based games are played in everyday public spaces using GPS and

Debugging Game History

Debugging Game History
  • Publisher : MIT Press
  • File Size : 45,7 Mb
  • Release Date : 06 February 2024
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Essays discuss the terminology, etymology, and history of key terms, offering a foundation for critical historical studies of games. Even as the field of game studies has flourished, critical historical

Hybrid Play

Hybrid Play
  • Publisher : Routledge
  • File Size : 50,5 Mb
  • Release Date : 26 February 2020
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This book explores hybrid play as a site of interdisciplinary activity—one that is capable of generating new forms of mobility, communication, subjects, and artistic expression as well as new