Gamescenes Book [PDF] Download

Download the fantastic book titled Gamescenes written by Matteo Bittanti, available in its entirety in both PDF and EPUB formats for online reading. This page includes a concise summary, a preview of the book cover, and detailed information about "Gamescenes", which was released on 25 June 2024. We suggest perusing the summary before initiating your download. This book is a top selection for enthusiasts of the Art genre.

Summary of Gamescenes by Matteo Bittanti PDF

Illustrates artistic expressions made with an emphasis on videogames. Text in English and Italian.


Detail About Gamescenes PDF

  • Author : Matteo Bittanti
  • Publisher : Johan & Levi Editore
  • Genre : Art
  • Total Pages : 468 pages
  • ISBN :
  • PDF File Size : 51,7 Mb
  • Language : English
  • Rating : 3/5 from 1 reviews

Clicking on the GET BOOK button will initiate the downloading process of Gamescenes by Matteo Bittanti. This book is available in ePub and PDF format with a single click unlimited downloads.

GET BOOK

Gamescenes

Gamescenes
  • Publisher : Johan & Levi Editore
  • File Size : 30,9 Mb
  • Release Date : 25 June 2024
GET BOOK

Illustrates artistic expressions made with an emphasis on videogames. Text in English and Italian.

Artists Re:thinking Games

Artists Re:thinking Games
  • Publisher : Liverpool University Press
  • File Size : 43,7 Mb
  • Release Date : 25 June 2024
GET BOOK

Since the beginning of the twenty-first century, artists have embraced the tools and culture of digital gaming to create artwork that challenges the norms and expectations of both the game

Video Game Art Reader

Video Game Art Reader
  • Publisher : Amherst College Press
  • File Size : 35,8 Mb
  • Release Date : 01 April 2022
GET BOOK

This volume of VGAR critically analyzes video game art as a means of survival. Though "survival strategy" exists as a defined gaming genre, all video games--as unique, participatory artworks--model both

Videogames and Art

Videogames and Art
  • Publisher : Intellect Books
  • File Size : 26,7 Mb
  • Release Date : 25 June 2024
GET BOOK

Videogame art is developing as an area of burgeoning interest, departing from embryonic roots into a flourishing division of scholarly study. The collection provides both an overview of the field,

Computer Games as a Sociocultural Phenomenon

Computer Games as a Sociocultural Phenomenon
  • Publisher : Springer
  • File Size : 50,5 Mb
  • Release Date : 17 January 2008
GET BOOK

Internationally renowned media and literature scholars, social scientists, game designers and artists explore the cultural potential of computer games in this rich anthology, which introduces the latest approaches in the

Analyzing Art, Culture, and Design in the Digital Age

Analyzing Art, Culture, and Design in the Digital Age
  • Publisher : IGI Global
  • File Size : 26,8 Mb
  • Release Date : 23 September 2015
GET BOOK

Technological advancements have influenced many fields of study, and the visual arts are no exception. With the development of new creative software and computer programs, artists and designers are free

Encyclopedia of Video Games [2 volumes]

Encyclopedia of Video Games [2 volumes]
  • Publisher : Bloomsbury Publishing USA
  • File Size : 45,8 Mb
  • Release Date : 16 August 2012
GET BOOK

This encyclopedia collects and organizes theoretical and historical content on the topic of video games, covering the people, systems, technologies, and theoretical concepts as well as the games themselves. This

Intermedia Games—Games Inter Media

Intermedia Games—Games Inter Media
  • Publisher : Bloomsbury Publishing USA
  • File Size : 34,5 Mb
  • Release Date : 21 February 2019
GET BOOK

This book is available as open access through the Bloomsbury Open Access programme and is available on www.bloomsburycollections.com While all media are part of intermedial networks, video games

Sports Videogames

Sports Videogames
  • Publisher : Routledge
  • File Size : 22,8 Mb
  • Release Date : 18 July 2013
GET BOOK

From Pong to Madden NFL to Wii Fit, Sports Videogames argues for the multiple ways that sports videogames—alongside televised and physical sports—impact one another, and how players and

Game After

Game After
  • Publisher : MIT Press
  • File Size : 34,6 Mb
  • Release Date : 24 January 2014
GET BOOK

A cultural study of video game afterlife, whether as emulation or artifact, in an archival box or at the bottom of a landfill. We purchase video games to play them,