Choosing and Using Digital Games in the Classroom Book [PDF] Download

Download the fantastic book titled Choosing and Using Digital Games in the Classroom written by Katrin Becker, available in its entirety in both PDF and EPUB formats for online reading. This page includes a concise summary, a preview of the book cover, and detailed information about "Choosing and Using Digital Games in the Classroom", which was released on 29 September 2016. We suggest perusing the summary before initiating your download. This book is a top selection for enthusiasts of the Education genre.

Summary of Choosing and Using Digital Games in the Classroom by Katrin Becker PDF

This book presents an in-depth overview of the uses of digital games in education, from K-12 up through post-secondary. Beginning with a look at the history of games in education and the context for digital games, this book guides readers through various methods of serious game implementation, including the Magic Bullet Model, which focuses on the player's point of view of the game experience. The book also includes methods of measuring the effects of games in education and guidance on creating digital game-based learning lesson plans.


Detail About Choosing and Using Digital Games in the Classroom PDF

  • Author : Katrin Becker
  • Publisher : Springer
  • Genre : Education
  • Total Pages : 411 pages
  • ISBN : 3319122231
  • PDF File Size : 55,8 Mb
  • Language : English
  • Rating : 4/5 from 21 reviews

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